示例#1
0
 private void OnCollisionEnter(Collision col)
 {
     if (!col.gameObject.CompareTag("Bullet") && !col.gameObject.transform.root.CompareTag("Player"))
     {
         GameObject explosionClone = Instantiate(explosion, transform.position, transform.rotation);
         explosionClone.SendMessage("PlaySound", explosionSound);
         Destroy(explosionClone, 15f);
         GameObject[] enemies = AreaSearch.FindAllInRadiusWithTag(transform.position, blastRadius, "Enemy");
         GameObject[] players = AreaSearch.FindAllInRadiusWithTag(transform.position, blastRadius / 2, "Player");
         showHitmarker = false;
         foreach (GameObject i in enemies)
         {
             if (AreaSearch.CheckInLineOfSight(transform.position, i))
             {
                 health = i.transform.gameObject.GetComponent <HealthSinglePlayer>();
                 health.TakeDamage((int)(damage / (Vector3.Distance(transform.position, i.transform.position)) / 2));
                 showHitmarker = true;
             }
         }
         foreach (GameObject i in players)
         {
             if (AreaSearch.CheckInLineOfSight(transform.position, i))
             {
                 health = i.transform.gameObject.GetComponent <HealthSinglePlayer>();
                 health.TakeDamage((damage / 3) / (Vector3.Distance(transform.position, i.transform.position)) / 2);
             }
         }
         if (showHitmarker)
         {
             playerProperties.ShowHitmarker(false, .2f);
         }
         Destroy(gameObject);
     }
 }
示例#2
0
 public void TriggerPlayerDetection()
 {
     if (!willWander)
     {
         willWander = true;
         return;
     }
     if (shootingRangeMode)
     {
         return;
     }
     GameObject[] closePlayers = AreaSearch.FindAllInRadiusWithTag(transform.position, playerAgroRadius, "Player");
     Debug.Log("Number of close players: " + closePlayers.Length);
     bool[] isInLineOfSight = AreaSearch.CheckInLineOfSight(transform.position, closePlayers);
     for (int i = 0; i < isInLineOfSight.Length; i++)
     {
         if (isInLineOfSight[i])
         {
             SetPlayerDetected(true);
             SetPlayerPosition(closePlayers[i].transform);
             for (int j = 0; j < detectionObjects.Count; j++)
             {
                 detectionObjects[j].playerDetected   = true;
                 detectionObjects[j].playerProperties = closePlayers[i].transform.GetComponent <PlayerProperties>();
             }
             Debug.Log(closePlayers[i] + " is in line of sight");
             break;
         }
         else
         {
             Debug.Log(closePlayers[i] + " is not in line of sight");
         }
     }
 }
    IEnumerator TimedExplosion()
    {
        yield return(new WaitForSeconds(explosionTimer));

        GameObject explosionClone = Instantiate(explosion, transform.position, Quaternion.LookRotation(transform.up));

        explosionClone.SendMessage("PlaySound", explosionSound);
        Destroy(explosionClone, 2f);

        GameObject[] enemies = AreaSearch.FindAllInRadiusWithTag(transform.position, blastRadius, "Enemy");

        bool[] lineOfSight = new bool[enemies.Length];
        if (enemies != null)
        {
            lineOfSight = AreaSearch.CheckInLineOfSight(transform.position, enemies);
        }

        showHitmarker = false;
        int count = 0;

        foreach (GameObject i in enemies)
        {
            if (lineOfSight[count])
            {
                health = i.transform.gameObject.GetComponent <HealthSinglePlayer>();
                health.TakeDamage((int)((damage * 7.5) / Vector3.Distance(transform.position, i.transform.position)));
                showHitmarker = true;
            }
            count++;
        }
        if (showHitmarker)
        {
            playerProperties.ShowHitmarker(false, .2f);
        }

        Destroy(gameObject);
        yield return(null);
    }