//Event Handler //--------------------------------------------------------------------------- public void Handle_PlayerLeaveChunk(IEvent _event) { GSW.RestartTimer(); //Interpret Event E_Player_LeaveChunk LeaveChunk = (_event as E_Player_LeaveChunk); AreaRect TempArea = m_CoverArea; TempArea.Move(LeaveChunk.Offset); int i, j = 0; ChunkInWorld SpawnLoc; for (i = TempArea.left; i <= TempArea.right; ++i) { for (j = TempArea.bottom; j <= TempArea.top; ++j) { SpawnLoc = new ChunkInWorld(new Vector2Int(i, j), m_World); m_WorldEntity.Spawn(SpawnLoc); m_CoveredLoc.Remove(SpawnLoc.Value); } } //remove not covered chunk foreach (var uncoverd in m_CoveredLoc) { m_WorldEntity.Remove(new ChunkInWorld(uncoverd, m_World)); } //update cover area SetCoverArea(TempArea); }
protected override void OnAdded() { Area = new AreaRect { TopSide = new asd.LineShape { StartingPosition = Position - Config.PlayerConfig.Size, EndingPosition = new asd.Vector2DF(Position.X + Width, Position.Y - Config.PlayerConfig.Height) }, BottomSide = new asd.LineShape { StartingPosition = new asd.Vector2DF(Position.X - Config.PlayerConfig.Width, Position.Y + Height), EndingPosition = Position + Size }, LeftSide = new asd.LineShape(), RightSide = new asd.LineShape(), T_y = (int)Position.Y - Config.PlayerConfig.Height, B_y = (int)Position.Y + Height, L_x = (int)Position.X - Config.PlayerConfig.Width, R_x = (int)Position.X + Width }; Area.LeftSide.StartingPosition = Area.TopSide.StartingPosition; Area.LeftSide.EndingPosition = Area.BottomSide.StartingPosition; Area.RightSide.StartingPosition = Area.TopSide.EndingPosition; Area.RightSide.EndingPosition = Area.BottomSide.EndingPosition; }
private double AreaContainingFixations(List <Fixation> fixations, double percentToDrop) { // find centre of all fixations System.Windows.Point centre = CalculateMean(fixations); // get lengths from centre to each fixation and sort them var distances = DistancesFromPointToOtherPoints(centre, fixations); distances.Sort((x, y) => x.Item2.CompareTo(y.Item2)); // drop the fixations that were in the top 10% of int numToDrop = (int)(distances.Count * percentToDrop); var dropped = distances.GetRange(0, distances.Count - numToDrop); // for each remaining fixation, // if the fixations falls within the rectangle do nothing, else // extend the rectangle to encompass the fixations // return the area of the rectangle var areaRect = new AreaRect(fixations[dropped[0].Item1].x, fixations[dropped[0].Item1].y); for (int i = 1; i < dropped.Count; i++) { areaRect.IncreaseRectSizeToContainPoint(fixations[dropped[i].Item1].x, fixations[dropped[i].Item1].y); } return(areaRect.CalculateArea()); }
public ActionResult Index(AreaRect obj) { int area = obj.length * obj.width; ViewBag.Result = area; return(View()); }
//Says if param 'other' intersects the route area public bool IntersectMyRouteArea(Rect other) { if (AreaRect.Overlaps(other)) { return(true); } return(false); }
public AreaRect Clone() { AreaRect areaRectClone = new AreaRect(color); areaRectClone.rect = new Rectangle(rect.X, rect.Y, rect.Width, rect.Height); return(areaRectClone); }
public void AddRenterToArea(AreaRect area, RenterRect renter) { var ar = context.Value.RentAreas.Where(a => a.Id == area.Id).Select(c => c).FirstOrDefault(); var rent = context.Value.Renters.Where(r => r.Id == renter.Id).Select(c => c).FirstOrDefault(); ar.Renter = rent; context.Value.SaveChanges(); }
public void Handle_PlayerSpawn(IEvent _event) { E_Player_Spawned Player_Spawned = _event.Cast <E_Player_Spawned>(); ChunkInWorld SpawnCenter = new ChunkInWorld(Player_Spawned.SpawnPos, m_World); //figure out visiable area m_CoverArea = new AreaRect(SpawnCenter.Value, (int)m_PlayerMng.PlayerView); }
public AreaRectProvider() { //TODO: move to constants _areaRect = new AreaRect(10, 10) { Height = 100, Width = 100 }; }
private void btnOk_Click(object sender, EventArgs e) { ar = new AreaRect() { AreaName = tbName.Text, Square = float.TryParse(tbSquare.Text, out float s) ? s : 0, Price = float.TryParse(tbPrice.Text, out float p) ? p : 0, Cost = float.TryParse(tbCost.Text, out float c) ? c : 0 }; DialogResult = DialogResult.OK; }
public static AreaRect[] InitArray(int num, Color c) { AreaRect[] areaRect = new AreaRect[num]; int i; for (i = 0; i < num; i++) { areaRect[i] = new AreaRect(c); } return(areaRect); }
public void AddLayerArea(LayerRect layer, AreaRect area) { var dbl = context.Value.RentLayers.Where(x => x.Id == layer.Id).FirstOrDefault(); Transform.PointsToDimensions(area.x1, area.y1, area.x2, area.y2, out int width, out int height); context.Value.RentAreas.Add(new RentArea() { Layer = dbl, Name = area.AreaName, X = area.x1, Y = area.y1, Width = width, Height = height, Square = area.Square, Price = area.Price, Cost = area.Cost }); context.Value.SaveChanges(); }
public void SetCoverArea(AreaRect area) { m_CoverArea = area; m_CoveredLoc.Clear(); int i, j; for (i = m_CoverArea.left; i <= m_CoverArea.right; ++i) { for (j = m_CoverArea.bottom; j <= m_CoverArea.top; ++j) { m_CoveredLoc.Add(new Vector2Int(i, j)); } } }
public RenterRect GetAreaRenter(AreaRect area) { return(context.Value.RentAreas .Where(a => a.Id == area.Id) .Select(r => new RenterRect() { RenterName = r.Renter.RenterName, Contract = r.Renter.Contract, StartDate = r.Renter.StartDate, EndDate = r.Renter.EndDate, ContactPerson = r.Renter.ContactPerson, ContactPhone = r.Renter.ContactPhone, Annotation = r.Renter.Annotation }).FirstOrDefault()); }
protected override void OnGUI() { #if MOCK WndProc(-1); #else AreaRect = GUI.Window(ID, AreaRect, WndProc, Title); var oldMouseState = _mouseIsOver; var newMouseState = AreaRect.Contains(Event.current.mousePosition); if (newMouseState != oldMouseState) { _mouseIsOver = newMouseState; MouseOver.Invoke(new JankyEventArgs <bool>(ID, Name, oldMouseState, newMouseState)); } #endif }
//Event Handler //--------------------------------------------------------------------------- public bool SpawnAtArea(Vector3 center, int extend, IWorld world) { ChunkInWorld SpawnCenter = new ChunkInWorld(center, world); //figure out visiable area AreaRect ViewArea = new AreaRect(SpawnCenter.Value, extend); for (int i = ViewArea.left; i <= ViewArea.right; ++i) { for (int j = ViewArea.bottom; j <= ViewArea.top; ++j) { m_CoveredLoc.Add(new Vector2Int(i, j)); m_WorldEntity.Spawn(new ChunkInWorld(new Vector2Int(i, j), world)); } } SetCoverArea(ViewArea); return(true); }