void ReleaseDesignerOutlets()
        {
            if (AreaImage != null)
            {
                AreaImage.Dispose();
                AreaImage = null;
            }

            if (AreaName != null)
            {
                AreaName.Dispose();
                AreaName = null;
            }

            if (Score != null)
            {
                Score.Dispose();
                Score = null;
            }

            if (ScoreImage != null)
            {
                ScoreImage.Dispose();
                ScoreImage = null;
            }
        }