示例#1
0
 public void AddAreaInfluence(Troop owner, AreaInfluenceKind kind, int offset, float rate, Troop troop)
 {
     if (this.AreaInfluenceList == null)
     {
         this.AreaInfluenceList = new List<AreaInfluenceData>();
     }
     AreaInfluenceData item = new AreaInfluenceData();
     item.Owner = owner;
     item.Kind = kind;
     item.Offset = offset;
     item.Rate = rate;
     this.AreaInfluenceList.Add(item);
     if (troop != null)
     {
         item.ApplyAreaInfluence(troop);
     }
 }
示例#2
0
        public void AddAreaInfluence(Troop owner, AreaInfluenceKind kind, int offset, float rate, Troop troop)
        {
            if (this.AreaInfluenceList == null)
            {
                this.AreaInfluenceList = new List <AreaInfluenceData>();
            }
            AreaInfluenceData item = new AreaInfluenceData();

            item.Owner  = owner;
            item.Kind   = kind;
            item.Offset = offset;
            item.Rate   = rate;
            this.AreaInfluenceList.Add(item);
            if (troop != null)
            {
                item.ApplyAreaInfluence(troop);
            }
        }
 public void AddPositionAreaInfluence(Troop troop, Point position, AreaInfluenceKind kind, int offset, float rate)
 {
     if (!this.PositionOutOfRange(position))
     {
         Troop troopByPositionNoCheck = this.GetTroopByPositionNoCheck(position);
         this.MapTileData[position.X, position.Y].AddAreaInfluence(troop, kind, offset, rate, troopByPositionNoCheck);
     }
 }