public void RemoveObj(GameObject g) { grass.Remove(g); if (grass.Count == 0) { Cleared(); } AreaDisplay.UpdateText(); }
public void AddObj(GameObject g) { grass.Add(g); AreaDisplay.UpdateText(); }
public void RemoveObj(GameObject g) { grass.Remove(g); if (grass.Count == 0) { Cleared(); } AreaDisplay.UpdateText(); }
public void AddObj(GameObject g) { grass.Add(g); AreaDisplay.UpdateText(); }