private void LoadData() { AttackCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); ArmCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); FastDrawCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); SpellCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); SummonCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); EnemyCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); ItemCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); AreaCollection.ReadObjects(Agent.GeneralConfiguration.TempFile); AreaCollection.SetAreaNames(); }