示例#1
0
        void ReleaseDesignerOutlets()
        {
            if (AreaButton != null)
            {
                AreaButton.Dispose();
                AreaButton = null;
            }

            if (BackgroundView != null)
            {
                BackgroundView.Dispose();
                BackgroundView = null;
            }

            if (CastingTimeButton != null)
            {
                CastingTimeButton.Dispose();
                CastingTimeButton = null;
            }

            if (DescriptionButton != null)
            {
                DescriptionButton.Dispose();
                DescriptionButton = null;
            }

            if (DescriptorButton != null)
            {
                DescriptorButton.Dispose();
                DescriptorButton = null;
            }

            if (DismissableButton != null)
            {
                DismissableButton.Dispose();
                DismissableButton = null;
            }

            if (DivineFocusButton != null)
            {
                DivineFocusButton.Dispose();
                DivineFocusButton = null;
            }

            if (DurationButton != null)
            {
                DurationButton.Dispose();
                DurationButton = null;
            }

            if (FocusButton != null)
            {
                FocusButton.Dispose();
                FocusButton = null;
            }

            if (FocusTextButton != null)
            {
                FocusTextButton.Dispose();
                FocusTextButton = null;
            }

            if (LevelsButton != null)
            {
                LevelsButton.Dispose();
                LevelsButton = null;
            }

            if (MaterialButton != null)
            {
                MaterialButton.Dispose();
                MaterialButton = null;
            }

            if (MaterialTextButton != null)
            {
                MaterialTextButton.Dispose();
                MaterialTextButton = null;
            }

            if (NameButton != null)
            {
                NameButton.Dispose();
                NameButton = null;
            }

            if (RangeButton != null)
            {
                RangeButton.Dispose();
                RangeButton = null;
            }

            if (SavingThrowButton != null)
            {
                SavingThrowButton.Dispose();
                SavingThrowButton = null;
            }

            if (SchoolButton != null)
            {
                SchoolButton.Dispose();
                SchoolButton = null;
            }

            if (SomaticButton != null)
            {
                SomaticButton.Dispose();
                SomaticButton = null;
            }

            if (SpellResistanceButton != null)
            {
                SpellResistanceButton.Dispose();
                SpellResistanceButton = null;
            }

            if (SubschoolButton != null)
            {
                SubschoolButton.Dispose();
                SubschoolButton = null;
            }

            if (TargetsButton != null)
            {
                TargetsButton.Dispose();
                TargetsButton = null;
            }

            if (VerbalButton != null)
            {
                VerbalButton.Dispose();
                VerbalButton = null;
            }
        }
示例#2
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            SetContentView(Resource.Layout.SpellEditor);

            OKButton.Click     += OKButton_Click;
            CancelButton.Click += CancelButton_Click;

            NameText.AttachEditTextString(spell, "Name");
            MaterialText.AttachEditTextString(spell.Adjuster, "MaterialText");
            FocusText.AttachEditTextString(spell.Adjuster, "FocusText");
            DescriptionText.AttachEditTextString(spell, "description");

            DismissibleCheckbox.AttachBool(spell.Adjuster, "Dismissible");
            VerbalCheckbox.AttachBool(spell.Adjuster, "Verbal");
            SomaticCheckbox.AttachBool(spell.Adjuster, "Somatic");
            FocusCheckbox.AttachBool(spell.Adjuster, "Focus");
            DivineFocusCheckbox.AttachBool(spell.Adjuster, "DivineFocus");

            SchoolButton.AttachButtonStringList(spell, "school", Spell.Schools);
            SubschoolButton.AttachTextCombo(spell, "subschool", Spell.Subschools);
            DescriptorButton.AttachTextCombo(spell, "descriptor", Spell.Descriptors);

            CastingTimeButton.AttachTextCombo(spell, "casting_time", Spell.CastingTimeOptions);
            RangeButton.AttachTextCombo(spell, "range", Spell.RangeOptions);
            AreaButton.AttachTextCombo(spell, "area", Spell.AreaOptions);
            TargetsButton.AttachTextCombo(spell, "targets", Spell.TargetsOptions);
            DurationButton.AttachTextCombo(spell, "duration", Spell.DurationOptions);
            SavingThrowButton.AttachTextCombo(spell, "saving_throw", Spell.SavingThrowOptions);
            SpellResistanceButton.AttachTextCombo(spell, "spell_resistence", Spell.SpellResistanceOptions);


            SpellLevelListView.Adapter = new SpellLevelAdapter(this, SpellLevelListView.Context);

            AddSpellLevelButton.Click += (sender, e) =>
            {
                var avList = from className in Spell.SpellAdjuster.Classes.Values
                             where !spell.Adjuster.ContainsClass(className)
                             select className;

                List <string> availableLevels = new List <string>();
                availableLevels.AddRange(avList);
                availableLevels.Sort();

                UIUtils.ShowListPopover(AddSpellLevelButton, "Class", availableLevels, (item) =>
                {
                    String newClass = availableLevels[item];
                    var lai         = new Spell.SpellAdjuster.LevelAdjusterInfo()
                    {
                        Class = newClass, Level = 1
                    };
                    spell.Adjuster.Levels.Add(lai);

                    SpellLevelListView.Adapter = new SpellLevelAdapter(this, SpellLevelListView.Context);
                });
            };

            spell.PropertyChanged += (sender, e) =>
            {
                UpdateOK();
            };
            spell.Adjuster.PropertyChanged += (sender, e) =>
            {
                UpdateOK();
            };

            UpdateOK();
        }