/// <summary> /// Test merging a V0.2 OpenSim Region Archive into an existing scene /// </summary> //[Test] public void TestMergeOarV0_2() { TestHelper.InMethod(); //XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); string part2Name = "objectMerge"; PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); Vector3 part2GroupPosition = new Vector3(90, 80, 70); Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); Vector3 part2OffsetPosition = new Vector3(20, 25, 30); // Create an oar file that we can use for the merge { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); SceneObjectPart part2 = new SceneObjectPart( UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); part2.Name = part2Name; SceneObjectGroup object2 = new SceneObjectGroup(part2); scene.AddNewSceneObject(object2, false); // Write out this scene scene.EventManager.OnOarFileSaved += SaveCompleted; lock (this) { archiverModule.ArchiveRegion(archiveWriteStream); Monitor.Wait(this, 60000); } } { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); string part1Name = "objectExisting"; PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); Vector3 part1GroupPosition = new Vector3(80, 70, 60); Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80); Vector3 part1OffsetPosition = new Vector3(15, 20, 25); SceneObjectPart part1 = new SceneObjectPart( UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition); part1.Name = part1Name; SceneObjectGroup object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); // Merge in the archive we created earlier byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); } }
public void TestLoadOarV0_2() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); // Put in a random blank directory to check that this doesn't upset the load process tar.WriteDir("ignoreme"); // Also check that direct entries which will also have a file entry containing that directory doesn't // upset load tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); string part1Name = "object1"; PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); Vector3 groupPosition = new Vector3(90, 80, 70); Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); Vector3 offsetPosition = new Vector3(20, 25, 30); SerialiserModule serialiserModule = new SerialiserModule(); ArchiverModule archiverModule = new ArchiverModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); SceneObjectPart part1 = new SceneObjectPart( UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = part1Name; SceneObjectGroup object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); string object1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1Name, Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z), part1.UUID); tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); lock (this) { scene.EventManager.OnOarFileLoaded += LoadCompleted; archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name); Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical"); Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal"); Assert.That( object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal"); Assert.That( object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); // Temporary Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); }
public void TestLoadPublishedOar() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup sog1 = new SceneObjectGroup(part1); m_scene.AddNewSceneObject(sog1, false); SceneObjectPart part2 = CreateSceneObjectPart2(); AssetNotecard nc = new AssetNotecard(); nc.BodyText = "Hello World!"; nc.Encode(); UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); AssetBase ncAsset = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); m_scene.AssetService.Store(ncAsset); SceneObjectGroup sog2 = new SceneObjectGroup(part2); TaskInventoryItem ncItem = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; part2.Inventory.AddInventoryItem(ncItem, true); m_scene.AddNewSceneObject(sog2, false); MemoryStream archiveWriteStream = new MemoryStream(); m_scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); lock (this) { m_archiverModule.ArchiveRegion( archiveWriteStream, requestId, new Dictionary<string, Object>() { { "wipe-owners", Boolean.TrueString } }); Monitor.Wait(this, 60000); } Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); { UUID estateOwner = TestHelpers.ParseTail(0x4747); UUID objectOwner = TestHelpers.ParseTail(0x15); // Reload to new scene ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); SceneHelpers m_sceneHelpers2 = new SceneHelpers(); TestScene scene2 = m_sceneHelpers2.SetupScene(); SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is // behaving correctly UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner); scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner; lock (this) { scene2.EventManager.OnOarFileLoaded += LoadCompleted; archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name); Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner)); Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner)); } }
public void TestLoadOar() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); // Put in a random blank directory to check that this doesn't upset the load process tar.WriteDir("ignoreme"); // Also check that direct entries which will also have a file entry containing that directory doesn't // upset load tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteFile( ArchiveConstants.CONTROL_FILE_PATH, new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); SceneObjectPart part1 = CreateSceneObjectPart1(); part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); part1.SitTargetPosition = new Vector3(1, 2, 3); SceneObjectGroup object1 = new SceneObjectGroup(part1); // Let's put some inventory items into our object string soundItemName = "sound-item1"; UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); Type type = GetType(); Assembly assembly = type.Assembly; string soundDataResourceName = null; string[] names = assembly.GetManifestResourceNames(); foreach (string name in names) { if (name.EndsWith(".Resources.test-sound.wav")) { soundDataResourceName = name; } } Assert.That(soundDataResourceName, Is.Not.Null); byte[] soundData; UUID soundUuid; CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid); TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; part1.Inventory.AddInventoryItem(item1, true); m_scene.AddNewSceneObject(object1, false); string object1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1.Name, Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), part1.UUID); tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); lock (this) { m_scene.EventManager.OnOarFileLoaded += LoadCompleted; m_archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); TestLoadedRegion(part1, soundItemName, soundData); }
public void TestLoadPublishedOar() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup sog1 = new SceneObjectGroup(part1); m_scene.AddNewSceneObject(sog1, false); SceneObjectPart part2 = CreateSceneObjectPart2(); AssetNotecard nc = new AssetNotecard(); nc.BodyText = "Hello World!"; nc.Encode(); UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); AssetBase ncAsset = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); m_scene.AssetService.Store(ncAsset); SceneObjectGroup sog2 = new SceneObjectGroup(part2); TaskInventoryItem ncItem = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; part2.Inventory.AddInventoryItem(ncItem, true); m_scene.AddNewSceneObject(sog2, false); MemoryStream archiveWriteStream = new MemoryStream(); m_scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); m_oarEvent.Reset(); m_archiverModule.ArchiveRegion( archiveWriteStream, requestId, new Dictionary <string, Object>() { { "wipe-owners", Boolean.TrueString } }); m_oarEvent.WaitOne(60000); Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); { UUID estateOwner = TestHelpers.ParseTail(0x4747); UUID objectOwner = TestHelpers.ParseTail(0x15); // Reload to new scene ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); SceneHelpers m_sceneHelpers2 = new SceneHelpers(); TestScene scene2 = m_sceneHelpers2.SetupScene(); SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is // behaving correctly UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner); scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner; scene2.EventManager.OnOarFileLoaded += LoadCompleted; m_oarEvent.Reset(); archiverModule.DearchiveRegion(archiveReadStream); m_oarEvent.WaitOne(60000); Assert.That(m_lastErrorMessage, Is.Null); SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name); Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner)); Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner)); } }
public void TestLoadOar() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); // Put in a random blank directory to check that this doesn't upset the load process tar.WriteDir("ignoreme"); // Also check that direct entries which will also have a file entry containing that directory doesn't // upset load tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary <string, Object>())); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup object1 = new SceneObjectGroup(part1); // Let's put some inventory items into our object string soundItemName = "sound-item1"; UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); Type type = GetType(); Assembly assembly = type.Assembly; string soundDataResourceName = null; string[] names = assembly.GetManifestResourceNames(); foreach (string name in names) { if (name.EndsWith(".Resources.test-sound.wav")) { soundDataResourceName = name; } } Assert.That(soundDataResourceName, Is.Not.Null); byte[] soundData; Console.WriteLine("Loading " + soundDataResourceName); using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) { using (BinaryReader br = new BinaryReader(resource)) { // FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion soundData = br.ReadBytes(99999999); UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); string soundAssetFileName = ArchiveConstants.ASSETS_PATH + soundUuid + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; tar.WriteFile(soundAssetFileName, soundData); /* * AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); * scene.AssetService.Store(soundAsset); * asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; */ TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; part1.Inventory.AddInventoryItem(item1, true); } } m_scene.AddNewSceneObject(object1, false); string object1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1.Name, Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), part1.UUID); tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1)); tar.Close(); MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); lock (this) { m_scene.EventManager.OnOarFileLoaded += LoadCompleted; m_archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical"); Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal"); Assert.That( object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); Assert.That( object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); // Temporary Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); }