示例#1
0
        public void Serialize(Stream output, ArchiveSerializeOptions options)
        {
            var compress = (options & ArchiveSerializeOptions.Compress) != 0;

            var basePosition = output.Position;
            var endian       = this._Endian;

            using (var data = new MemoryStream(12))
            {
                data.WriteValueU32(Signature, Endian.Big);
                data.WriteValueU32(19, endian);
                data.WriteValueU32((uint)this._Platform, Endian.Big);
                data.Flush();
                output.WriteFromMemoryStreamSafe(data, endian);
            }

            var headerPosition = output.Position;

            Archive.FileHeader fileHeader;
            output.Seek(56, SeekOrigin.Current);

            fileHeader.ResourceTypeTableOffset = (uint)(output.Position - basePosition);
            output.WriteValueS32(this._ResourceTypes.Count, endian);
            foreach (var resourceType in this._ResourceTypes)
            {
                resourceType.Write(output, endian);
            }

            var blockAlignment = (options & ArchiveSerializeOptions.OneBlock) != 0
                ? (uint)this._ResourceEntries.Sum(re => 30 + (re.Data == null ? 0 : re.Data.Length))
                : 0x4000;

            fileHeader.BlockTableOffset = (uint)(output.Position - basePosition);
            fileHeader.ResourceCount    = 0;
            var blockStream = BlockWriterStream.ToStream(output, blockAlignment, endian, compress);

            foreach (var resourceEntry in this._ResourceEntries)
            {
                Archive.ResourceHeader resourceHeader;
                resourceHeader.TypeId            = (uint)resourceEntry.TypeId;
                resourceHeader.Size              = 30 + (uint)(resourceEntry.Data == null ? 0 : resourceEntry.Data.Length);
                resourceHeader.Version           = resourceEntry.Version;
                resourceHeader.SlotRamRequired   = resourceEntry.SlotRamRequired;
                resourceHeader.SlotVramRequired  = resourceEntry.SlotVramRequired;
                resourceHeader.OtherRamRequired  = resourceEntry.OtherRamRequired;
                resourceHeader.OtherVramRequired = resourceEntry.OtherVramRequired;

                using (var data = new MemoryStream())
                {
                    resourceHeader.Write(data, endian);
                    data.Flush();
                    blockStream.WriteFromMemoryStreamSafe(data, endian);
                }

                blockStream.WriteBytes(resourceEntry.Data);
                fileHeader.ResourceCount++;
            }

            blockStream.Flush();
            blockStream.Finish();

            fileHeader.XmlOffset = (uint)(output.Position - basePosition);
            if (string.IsNullOrEmpty(this._ResourceInfoXml) == false)
            {
                output.WriteString(this._ResourceInfoXml, Encoding.ASCII);
            }

            fileHeader.SlotRamRequired   = this.SlotRamRequired;
            fileHeader.SlotVramRequired  = this.SlotVramRequired;
            fileHeader.OtherRamRequired  = this.OtherRamRequired;
            fileHeader.OtherVramRequired = this.OtherVramRequired;
            fileHeader.Flags             = 1;
            fileHeader.Unknown20         = this._Unknown20 ?? new byte[16];

            output.Position = headerPosition;
            using (var data = new MemoryStream())
            {
                fileHeader.Write(data, endian);
                data.Flush();
                output.WriteFromMemoryStreamSafe(data, endian);
            }
        }
示例#2
0
        public void Serialize(Stream output, ArchiveSerializeOptions options)
        {
            // If ratio isn't 0.0f, we'll try to compress.
            // If the user sets it to 0.0f, then we should skip any attempt to compress.
            var compress = (options & ArchiveSerializeOptions.Compress) > 0;

            compress &= ToolkitSettings.CompressionRatio != 0.0f;

            var basePosition = output.Position;
            var endian       = this._Endian;

            using (var data = new MemoryStream(12))
            {
                data.WriteValueU32(Signature, Endian.Big);
                data.WriteValueU32(Version, endian);
                data.WriteValueU32((uint)this._Platform, Endian.Big);
                data.Flush();
                output.WriteFromMemoryStreamSafe(data, endian);
            }

            var headerPosition = output.Position;

            Archive.FileHeader fileHeader;
            output.Seek(56, SeekOrigin.Current);

            fileHeader.ResourceTypeTableOffset = (uint)(output.Position - basePosition);
            output.WriteValueS32(this._ResourceTypes.Count, endian);
            foreach (var resourceType in this._ResourceTypes)
            {
                resourceType.Write(output, endian);
            }
            uint stride         = (uint)(Version == 20 ? 38 : 30);
            uint alignment      = (uint)(Version == 20 ? 0x10000 : 0x4000);
            var  blockAlignment = (options & ArchiveSerializeOptions.OneBlock) != ArchiveSerializeOptions.None ? (uint)this._ResourceEntries.Sum(re => stride + (re.Data == null ? 0 : re.Data.Length)) : alignment;

            fileHeader.BlockTableOffset = (uint)(output.Position - basePosition);
            fileHeader.ResourceCount    = 0;
            var blockStream = BlockWriterStream.ToStream(output, blockAlignment, endian, compress, ChosenGameType == GamesEnumerator.MafiaI_DE);

            foreach (var resourceEntry in this._ResourceEntries)
            {
                Archive.ResourceHeader resourceHeader;
                resourceHeader.TypeId            = (uint)resourceEntry.TypeId;
                resourceHeader.Size              = stride + (uint)(resourceEntry.Data == null ? 0 : resourceEntry.Data.Length);
                resourceHeader.Version           = resourceEntry.Version;
                resourceHeader.FileHash          = resourceEntry.FileHash;
                resourceHeader.SlotRamRequired   = resourceEntry.SlotRamRequired;
                resourceHeader.SlotVramRequired  = resourceEntry.SlotVramRequired;
                resourceHeader.OtherRamRequired  = resourceEntry.OtherRamRequired;
                resourceHeader.OtherVramRequired = resourceEntry.OtherVramRequired;

                using (var data = new MemoryStream())
                {
                    resourceHeader.Write(data, endian, Version);
                    data.Flush();
                    blockStream.WriteFromMemoryStreamSafe(data, endian);
                }

                blockStream.WriteBytes(resourceEntry.Data);
                fileHeader.ResourceCount++;
            }

            blockStream.Flush();
            blockStream.Finish();

            fileHeader.XmlOffset = (uint)(output.Position - basePosition);
            if (string.IsNullOrEmpty(this._ResourceInfoXml) == false)
            {
                output.WriteString(this._ResourceInfoXml, Encoding.ASCII);
            }

            fileHeader.SlotRamRequired   = this.SlotRamRequired;
            fileHeader.SlotVramRequired  = this.SlotVramRequired;
            fileHeader.OtherRamRequired  = this.OtherRamRequired;
            fileHeader.OtherVramRequired = this.OtherVramRequired;
            fileHeader.Flags             = 1;
            fileHeader.Unknown20         = this._Unknown20 ?? new byte[16];

            output.Position = headerPosition;
            using (var data = new MemoryStream())
            {
                fileHeader.Write(data, endian);
                data.Flush();
                output.WriteFromMemoryStreamSafe(data, endian);
            }
        }