示例#1
0
        public void TestSaveOarV0_2()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            SceneObjectPart  part1 = CreateSceneObjectPart1();
            SceneObjectGroup sog1  = new SceneObjectGroup(part1);

            m_scene.AddNewSceneObject(sog1, false);

            SceneObjectPart part2 = CreateSceneObjectPart2();

            AssetNotecard nc = new AssetNotecard();

            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID      ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID      ncItemUuid  = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);

            m_scene.AssetService.Store(ncAsset);
            SceneObjectGroup  sog2 = new SceneObjectGroup(part2);
            TaskInventoryItem ncItem
                = new TaskInventoryItem {
                Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid
                };

            part2.Inventory.AddInventoryItem(ncItem, true);

            m_scene.AddNewSceneObject(sog2, false);

            MemoryStream archiveWriteStream = new MemoryStream();

            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();

                Monitor.Wait(this, 60000);
            }

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool gotControlFile = false;
            bool gotNcAssetFile = false;

            string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");

            List <string> foundPaths    = new List <string>();
            List <string> expectedPaths = new List <string>();

            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
                {
                    gotControlFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);

                    Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
                    gotNcAssetFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
        protected internal void Save(ICollection <UUID> assetsFoundUuids, ICollection <UUID> assetsNotFoundUuids)
        {
            foreach (UUID uuid in assetsNotFoundUuids)
            {
                MainConsole.Instance.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
            }

//            MainConsole.Instance.InfoFormat(
//                "[ARCHIVER]: Received {0} of {1} assets requested",
//                assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);

            MainConsole.Instance.InfoFormat("[ARCHIVER]: Creating archive file.  This may take some time.");

            // Write out control file
            m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile());
            MainConsole.Instance.InfoFormat("[ARCHIVER]: Added control file to archive.");

            // Write out region settings
            string settingsPath
                = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);

            m_archiveWriter.WriteFile(settingsPath,
                                      RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));

            MainConsole.Instance.InfoFormat("[ARCHIVER]: Added region settings to archive.");

            // Write out land data (aka parcel) settings
            IParcelManagementModule parcelManagement = m_scene.RequestModuleInterface <IParcelManagementModule>();

            if (parcelManagement != null)
            {
                List <ILandObject> landObjects = parcelManagement.AllParcels();
                foreach (ILandObject lo in landObjects)
                {
                    LandData landData     = lo.LandData;
                    string   landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
                                                          landData.GlobalID.ToString());
                    m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
                }
            }
            MainConsole.Instance.InfoFormat("[ARCHIVER]: Added parcel settings to archive.");

            // Write out terrain
            string terrainPath
                = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName);

            MemoryStream ms = new MemoryStream();

            m_terrainModule.SaveToStream(m_terrainModule.TerrainMap, terrainPath, ms);
            m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
            ms.Close();

            MainConsole.Instance.InfoFormat("[ARCHIVER]: Added terrain information to archive.");

            // Write out scene object metadata
            foreach (ISceneEntity sceneObject in m_sceneObjects)
            {
                //MainConsole.Instance.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());

                string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject);
                m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
            }

            MainConsole.Instance.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
        }
示例#3
0
        public void TestSaveOarNoAssets()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectPart  part1 = CreateSceneObjectPart1();
            SceneObjectGroup sog1  = new SceneObjectGroup(part1);

            m_scene.AddNewSceneObject(sog1, false);

            SceneObjectPart part2 = CreateSceneObjectPart2();

            AssetNotecard nc = new AssetNotecard();

            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID      ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID      ncItemUuid  = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);

            m_scene.AssetService.Store(ncAsset);
            SceneObjectGroup  sog2 = new SceneObjectGroup(part2);
            TaskInventoryItem ncItem
                = new TaskInventoryItem {
                Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid
                };

            part2.Inventory.AddInventoryItem(ncItem, true);

            m_scene.AddNewSceneObject(sog2, false);

            MemoryStream archiveWriteStream = new MemoryStream();

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            Dictionary <string, Object> options = new Dictionary <string, Object>();

            options.Add("noassets", true);
            m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);

            // Don't wait for completion - with --noassets save oar happens synchronously
//                Monitor.Wait(this, 60000);

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            List <string> foundPaths    = new List <string>();
            List <string> expectedPaths = new List <string>();

            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary <string, object> archiveOptions = new Dictionary <string, object>();
            ArchiveReadRequest          arr            = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);

            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()");
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }
示例#4
0
        public void TestSaveMultiRegionOar()
        {
            TestHelpers.InMethod();

            // Create test regions

            int WIDTH  = 2;
            int HEIGHT = 2;

            List <Scene> scenes = new List <Scene>();

            // Maps (Directory in OAR file -> scene)
            Dictionary <string, Scene> regionPaths = new Dictionary <string, Scene>();

            // Maps (Scene -> expected object paths)
            Dictionary <UUID, List <string> > expectedPaths = new Dictionary <UUID, List <string> >();

            // List of expected assets
            List <UUID> expectedAssets = new List <UUID>();

            for (uint y = 0; y < HEIGHT; y++)
            {
                for (uint x = 0; x < WIDTH; x++)
                {
                    Scene scene;
                    if (x == 0 && y == 0)
                    {
                        scene = m_scene;   // this scene was already created in SetUp()
                    }
                    else
                    {
                        scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
                        SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
                    }
                    scenes.Add(scene);

                    string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_"));
                    regionPaths[dir] = scene;

                    SceneObjectGroup sog1;
                    SceneObjectGroup sog2;
                    UUID             ncAssetUuid;

                    CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid);

                    expectedPaths[scene.RegionInfo.RegionID] = new List <string>();
                    expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1));
                    expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2));

                    expectedAssets.Add(ncAssetUuid);
                }
            }

            // Save OAR
            MemoryStream archiveWriteStream = new MemoryStream();

            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            Dictionary <string, Object> options = new Dictionary <string, Object>();

            options.Add("all", true);

            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
                Monitor.Wait(this, 60000);
            }


            // Check that the OAR contains the expected data
            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            Dictionary <UUID, List <string> > foundPaths = new Dictionary <UUID, List <string> >();
            List <UUID> foundAssets = new List <UUID>();

            foreach (Scene scene in scenes)
            {
                foundPaths[scene.RegionInfo.RegionID] = new List <string>();
            }

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary <string, object> archiveOptions = new Dictionary <string, object>();
            ArchiveReadRequest          arr            = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);

            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    // Assets are shared, so this file doesn't belong to any specific region.
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
                    if (fileName.EndsWith("_notecard.txt"))
                    {
                        foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length)));
                    }
                }
                else
                {
                    // This file belongs to one of the regions. Find out which one.
                    Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH));
                    string[] parts = filePath.Split(new Char[] { '/' }, 3);
                    Assert.AreEqual(3, parts.Length);
                    string regionDirectory = parts[1];
                    string relativePath    = parts[2];
                    Scene  scene           = regionPaths[regionDirectory];

                    if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                    {
                        foundPaths[scene.RegionInfo.RegionID].Add(relativePath);
                    }
                }
            }

            Assert.AreEqual(scenes.Count, foundPaths.Count);
            foreach (Scene scene in scenes)
            {
                Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID]));
            }

            Assert.That(foundAssets, Is.EquivalentTo(expectedAssets));
        }
示例#5
0
        public void TestSaveOar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectGroup sog1;
            SceneObjectGroup sog2;
            UUID             ncAssetUuid;

            CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid);

            MemoryStream archiveWriteStream = new MemoryStream();

            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            lock (this)
            {
                m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();

                Monitor.Wait(this, 60000);
            }

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool gotNcAssetFile = false;

            string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");

            List <string> foundPaths    = new List <string>();
            List <string> expectedPaths = new List <string>();

            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
            expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));

            Dictionary <string, object> archiveOptions = new Dictionary <string, object>();
            ArchiveReadRequest          arr            = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);

            arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());

            Assert.That(arr.ControlFileLoaded, Is.True);

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);

                    Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName));
                    gotNcAssetFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    foundPaths.Add(filePath);
                }
            }

            Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
            Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));

            // TODO: Test presence of more files and contents of files.
        }