public void Despawn(GameObject instance, ArchetypeEnum entity, int category, int poolIndex = 0, float delay = 0f) { switch (entity) { case ArchetypeEnum.Player: break; } }
public void Despawn(GameObject instance, ArchetypeEnum entity, int poolIndex = 0, float delay = 0f) { switch (entity) { case ArchetypeEnum.Player: _provider.Despawn(instance, poolIndex, delay); break; } }
public void Despawn(GameObject instance, ArchetypeEnum entity, int poolIndex = 0, float delay = 0f) { }