示例#1
0
 public void Despawn(GameObject instance, ArchetypeEnum entity, int category, int poolIndex = 0, float delay = 0f)
 {
     switch (entity)
     {
     case ArchetypeEnum.Player:
         break;
     }
 }
 public void Despawn(GameObject instance, ArchetypeEnum entity, int poolIndex = 0, float delay = 0f)
 {
     switch (entity)
     {
     case ArchetypeEnum.Player:
         _provider.Despawn(instance, poolIndex, delay);
         break;
     }
 }
示例#3
0
 public void Despawn(GameObject instance, ArchetypeEnum entity, int poolIndex = 0, float delay = 0f)
 {
 }