示例#1
0
 void Awake()
 {
     archManager = GameObject.Find ("ArchManager").GetComponent<ArchManager>();
     gameManager = GameObject.Find ("GameManager").GetComponent<GameManager>();
     tileManager = GameObject.Find ("TileManager").GetComponent<TileManager>();
     materialManager = GameObject.Find ("MaterialManager").GetComponent<MaterialManager>();
 }
示例#2
0
    void Awake()
    {
        archManager = GameObject.Find ("ArchManager").GetComponent<ArchManager>();
        tileManager = GameObject.Find ("TileManager").GetComponent<TileManager>();

        sourceA = GameObject.Find ("SourceA");
        sourceB = GameObject.Find ("SourceB");
        topRootA = GameObject.Find ("TopRootA");
        topRootB = GameObject.Find ("TopRootB");
        bottomRootA = GameObject.Find ("BottomRootA");
        bottomRootB = GameObject.Find ("BottomRootB");

        sourceAttrA = sourceA.GetComponent<SourceAttributes>();
        sourceAttrB = sourceB.GetComponent<SourceAttributes>();
        topRootAttrA = topRootA.GetComponent<RootAttributes>();
        topRootAttrB = topRootB.GetComponent<RootAttributes>();
        bottomRootAttrA = bottomRootA.GetComponent<RootAttributes>();
        bottomRootAttrB = bottomRootB.GetComponent<RootAttributes>();

        energyA = maxEnergy;
        energyB = maxEnergy;
    }
示例#3
0
 void Awake()
 {
     gameManager = GameObject.Find ("GameManager").GetComponent<GameManager>();
     tileManager = GameObject.Find ("TileManager").GetComponent<TileManager>();
     archManager = GameObject.Find ("ArchManager").GetComponent<ArchManager>();
 }
 public GWSXSPModel(TasksService tasksService, ArchManager <MyArch> archManager)
 {
     this.tasksService = tasksService;
     this.archManager  = archManager;
 }
 public ArchsController(ArchManager <MyArch> archManager, TasksService taskService)
 {
     this.archManager = archManager;
     this.taskService = taskService;
 }
示例#6
0
    void Awake()
    {
        archManager = GameObject.Find ("ArchManager").GetComponent<ArchManager>();

        // Only needed once; copy and paste component values onto the script in final version
        int i = 0;
        foreach (Transform child in gameObject.transform)
        {
            tileArray[i] = child;
            i++;
        }

        lenTileArray = tileArray.Length;
    }