public static void HandleInner(Int32 Int1, string InputActionInternalName) { if (ArcenUI.CurrentlyShownWindowsWith_PreventsNormalInputHandlers.Count > 0) { return; } switch (InputActionInternalName) { case "Debug_ToggleConsole": ArcenUI.Instance.ShowingConsole = !ArcenUI.Instance.ShowingConsole; ArcenUI.Instance.UnitermConsoleCanvasObject.SetActive(ArcenUI.Instance.ShowingConsole); if (ArcenUI.Instance.ShowingConsole) { ArcenUI.Instance.UnitermTextbox.ActivateInputField(); } break; case "Debug_ConsoleAutocomplete": if (ArcenUI.Instance.ShowingConsole) { Engine_AIW2.Instance.FrontEnd.Uniterm_AcceptAutocomplete(); } break; } if (ArcenUI.Instance.ShowingConsole) { return; } switch (InputActionInternalName) { case "Debug_StartTestChamber": { Engine_AIW2.Instance.QuitGameAndGoBackToMainMenu(); TestChamberTable.Instance.Initialize(true); GameSettings_AIW2.Current.LastSetup.MapType = MapTypeDataTable.Instance.GetRowByName("TestChamber", false, null); Engine_AIW2.Instance.InnerDoStartNewWorldOKLogic(); while (Engine_Universal.WorkThreadIsRunning) { Thread.Sleep(10); } GameCommand command = GameCommand.Create(GameCommandType.TogglePause); World_AIW2.Instance.QueueGameCommand(command, true); } break; case "Debug_InstantStopSim": Engine_Universal.DebugTimeMode = DebugTimeMode.StopSim; break; case "Debug_InstantStopSimAndVisualUpdates": Engine_Universal.DebugTimeMode = DebugTimeMode.StopSimAndVisualUpdates; break; case "Debug_ResumeFromInstantStop": Engine_Universal.DebugTimeMode = DebugTimeMode.Normal; break; case "Debug_RunExactlyNMoreSimSteps": Engine_Universal.DebugSimStepsToRun = 1; Engine_Universal.DebugTimeMode = DebugTimeMode.Normal; break; case "Debug_RunNMoreVisualUpdateSeconds": Engine_Universal.DebugVisualUpdateSecondsToRun = GameSettings.Current.DebugVisualUpdateSecondsIntervalLength; switch (Engine_Universal.DebugTimeMode) { case DebugTimeMode.StopSimAndVisualUpdates: Engine_Universal.DebugTimeMode = DebugTimeMode.StopSim; break; } break; case "Debug_BarfSquadData": { if (!World_AIW2.Instance.IsPaused) { GameCommand command = GameCommand.Create(GameCommandType.TogglePause); World_AIW2.Instance.QueueGameCommand(command, true); } ArcenCharacterBuffer buffer = new ArcenCharacterBuffer(); int count = 0; Engine_AIW2.Instance.DoForSelected(SelectionCommandScope.CurrentPlanet_UnlessViewingGalaxy, delegate(GameEntity selected) { count++; selected.VisualObj.WriteDebugDataTo(buffer); return(DelReturn.Continue); }); ArcenDebugging.ArcenDebugLogSingleLine("Squad Data Dump from " + count + " entities:" + buffer.ToString(), Verbosity.DoNotShow); } break; } }
public override void UpdateContent(ArcenUIWrapperedUnityImage Image, ArcenUI_Image.SubImageGroup _SubImages, SubTextGroup _SubTexts) { this.SubImages = _SubImages; this.SubTexts = _SubTexts; GameEntityTypeData typeData = this.TypeToBuild; if (typeData == null) { return; } WorldSide localSide = World_AIW2.Instance.GetLocalPlayerSide(); //Planet planet = Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed(); //CombatSide localCombatSide = planet.Combat.GetSideForWorldSide( localSide ); if (GameEntity.CurrentlyHoveredOver != null) { this.PanelMode = Mode.ActualUnit; } else if (Window_InGameTechTabMenu.Instance.IsOpen) { this.PanelMode = Mode.Tech; } else if (Window_InGameBuildTabMenu.Instance.IsOpen) { this.PanelMode = Mode.Build; } TextId.SubjectSummary.Set(typeData.Name, string.Empty); try { int markLevel = typeData.Balance_MarkLevel == null ? 0 : typeData.Balance_MarkLevel.Ordinal; if (markLevel <= 0) { ImageId.MarkLevel.Hide(); } else { ImageId.MarkLevel.Set(Window_InGameOutlineSidebar.Sprite_MarkLevels[markLevel], string.Empty); } if (this.PanelMode == Mode.Tech && typeData.TechPrereq != null) { bool unlocked = localSide.GetHasResearched(typeData.TechPrereq); ImageId.Locked.ChangeVisibility(!unlocked); ImageId.Unlocked.ChangeVisibility(unlocked); ImageId.Science.Show(); TextId.Science.Set(typeData.TechPrereq.ScienceCost, string.Empty); } else { ImageId.Locked.Hide(); ImageId.Unlocked.Hide(); ImageId.Science.Hide(); TextId.Science.Hide(); } if (typeData.BalanceStats.SquadFuelConsumption > 0) { ImageId.Fuel.Show(); ImageId.Power.Hide(); TextId.FuelOrPower.Set(typeData.BalanceStats.SquadFuelConsumption, string.Empty); } else if (typeData.BalanceStats.SquadPowerConsumption > 0) { ImageId.Fuel.Hide(); ImageId.Power.Show(); TextId.FuelOrPower.Set(typeData.BalanceStats.SquadPowerConsumption, string.Empty); } else { ImageId.Fuel.Hide(); ImageId.Power.Hide(); TextId.FuelOrPower.Hide(); } if (typeData.BalanceStats.SquadMetalCost > 0) { ImageId.Metal.Show(); TextId.Metal.Set(typeData.BalanceStats.SquadMetalCost, string.Empty); } else { ImageId.Metal.Hide(); TextId.Metal.Hide(); } int cap = typeData.BalanceStats.SquadsPerCap; if (cap <= 0) { ImageId.Cap.Hide(); TextId.Cap.Hide(); } else { ImageId.Cap.Show(); TextId.Cap.Set(cap, string.Empty); } ImageId.Strength.Show(); TextId.Strength.Set(typeData.BalanceStats.StrengthPerSquad.IntValue, string.Empty); SystemEntry.SubEntry mainOffensiveWeaponSystemSubEntry = null; EntitySystemTypeData cloakSystem = null; EntitySystemTypeData tachyonSystem = null; EntitySystemTypeData tractorSystem = null; EntitySystemTypeData gravitySystem = null; for (int i = 0; i < typeData.SystemEntries.Count; i++) { SystemEntry entry = typeData.SystemEntries[i]; if (entry.SubEntries.Count <= 0) { continue; } SystemEntry.SubEntry subEntry = entry.SubEntries[0]; if (mainOffensiveWeaponSystemSubEntry == null && subEntry.GetDPS() > 0) { mainOffensiveWeaponSystemSubEntry = subEntry; } EntitySystemTypeData systemData = subEntry.SystemData; if (cloakSystem == null && subEntry.BalanceStats.SquadCloakingPoints > 0) { cloakSystem = systemData; } if (tachyonSystem == null && subEntry.BalanceStats.TachyonPoints > 0) { tachyonSystem = systemData; } if (tractorSystem == null && subEntry.BalanceStats.TractorPoints > 0) { tractorSystem = systemData; } if (gravitySystem == null && subEntry.BalanceStats.GravityPoints > 0) { gravitySystem = systemData; } } if (mainOffensiveWeaponSystemSubEntry != null) { SystemEntry.SubEntry systemSubEntry = mainOffensiveWeaponSystemSubEntry; EntitySystemTypeData systemData = systemSubEntry.SystemData; Balance_WeaponType weaponData = systemData.Balance_WeaponType; ImageId.Attack.Set(systemData.Balance_WeaponType.CounterType); TextId.Attack.Set(systemSubEntry.GetDPS().IntValue, systemData.Balance_WeaponType.CounterType.StatTooltip); ImageId.Range.Set(weaponData.Range); ImageId.EngineDamage.Set(weaponData.Balance_EngineDamageType); ImageId.Paralysis.Set(weaponData.Balance_ParalysisClass); ImageId.Ion.Set(weaponData.Balance_IonClass); ImageId.Implosion.Set(weaponData.Balance_ImplosionClass); ImageId.Nuclear.Set(systemData.Balance_NuclearClass); } else { ImageId.Attack.Hide(); TextId.Attack.Hide(); ImageId.Range.Hide(); ImageId.EngineDamage.Hide(); ImageId.Paralysis.Hide(); ImageId.Ion.Hide(); ImageId.Implosion.Hide(); ImageId.Nuclear.Hide(); } ImageId.Defense.Set(typeData.Balance_Defense); int totalMaxHP = (typeData.BalanceStats.HullPoints + typeData.BalanceStats.ShieldPoints) * typeData.Balance_ShipsPerSquad; GameEntity entity = GameEntity.CurrentlyHoveredOver; if (this.PanelMode == Mode.ActualUnit && entity != null && (entity.HullPointsLost > 0 || entity.ShieldPointsLost > 0 || entity.SquadShipsLost > 0 || entity.SelfBuildingMetalRemaining > 0)) { float percent; if (entity.SelfBuildingMetalRemaining <= 0) { int totalCurrentHP = (typeData.BalanceStats.HullPoints + typeData.BalanceStats.ShieldPoints) * (typeData.Balance_ShipsPerSquad - 1); totalCurrentHP += (entity.GetCurrentHullPoints() + entity.GetCurrentShieldPoints()); percent = ((float)totalCurrentHP / (float)totalMaxHP) * 100; } else { percent = (1f - ((float)entity.SelfBuildingMetalRemaining / (float)typeData.BalanceStats.SquadMetalCost)) * 100; } string percentMask; if (entity.SelfBuildingMetalRemaining > 0 || entity.HasNotYetBeenFullyClaimed) { percentMask = "#,##0.0"; } else { percentMask = "#,##0"; } int totalHPForDisplay = totalMaxHP; string suffix = ArcenExternalUIUtilities.GetRoundedNumberWithSuffix(ref totalHPForDisplay, true); ArcenCharacterBuffer textBuffer = new ArcenCharacterBuffer(); textBuffer.Add(totalHPForDisplay.ToString("#,##0")); textBuffer.Add(suffix); textBuffer.Add(" ("); textBuffer.Add(percent.ToString(percentMask)); textBuffer.Add("%)"); string text = textBuffer.ToString(); TextId.Defense.Set(text, typeData.Balance_Defense.StatTooltip); } else { TextId.Defense.Set(totalMaxHP, typeData.Balance_Defense.StatTooltip); } ImageId.Speed.Set(typeData.Balance_Speed); ImageId.EngineDamageResistance.Set(typeData.Balance_EngineHealthType); ImageId.ParalysisResistance.Set(typeData.Balance_ParalysisResistance); ImageId.IonResistance.Set(typeData.Balance_IonResistance); ImageId.ImplosionResistance.Set(typeData.Balance_ImplosionResistance); ImageId.NuclearResistance.Set(typeData.Balance_NuclearResistance); ImageId.Cloak.Set(cloakSystem == null ? null : cloakSystem.Balance_CloakingType); ImageId.Tachyon.Set(tachyonSystem == null ? null : tachyonSystem.Balance_TachyonType); ImageId.Tractor.Set(tractorSystem == null ? null : tractorSystem.Balance_TractorType); ImageId.TractorResistance.Set(typeData.Balance_TractorResistanceType); ImageId.Gravity.Set(gravitySystem == null ? null : gravitySystem.Balance_GravityType); ImageId.GravityResistance.Set(typeData.Balance_GravityResistanceType); TextId.Description.Set(typeData.Description, string.Empty); } catch (Exception e) { ArcenDebugging.ArcenDebugLog("Exception in UpdateContent after " + (LastWrittenWasImageInsteadOfText ? "image " + LastImageIDWritten : "text " + LastTextIDWritten) + ":" + e.ToString(), Verbosity.ShowAsError); } }