示例#1
0
        public static void HandleInner(Int32 Int1, string InputActionInternalName)
        {
            if (ArcenUI.CurrentlyShownWindowsWith_PreventsNormalInputHandlers.Count > 0)
            {
                return;
            }

            switch (InputActionInternalName)
            {
            case "Debug_ToggleConsole":
                ArcenUI.Instance.ShowingConsole = !ArcenUI.Instance.ShowingConsole;
                ArcenUI.Instance.UnitermConsoleCanvasObject.SetActive(ArcenUI.Instance.ShowingConsole);
                if (ArcenUI.Instance.ShowingConsole)
                {
                    ArcenUI.Instance.UnitermTextbox.ActivateInputField();
                }
                break;

            case "Debug_ConsoleAutocomplete":
                if (ArcenUI.Instance.ShowingConsole)
                {
                    Engine_AIW2.Instance.FrontEnd.Uniterm_AcceptAutocomplete();
                }
                break;
            }

            if (ArcenUI.Instance.ShowingConsole)
            {
                return;
            }

            switch (InputActionInternalName)
            {
            case "Debug_StartTestChamber":
            {
                Engine_AIW2.Instance.QuitGameAndGoBackToMainMenu();
                TestChamberTable.Instance.Initialize(true);
                GameSettings_AIW2.Current.LastSetup.MapType = MapTypeDataTable.Instance.GetRowByName("TestChamber", false, null);
                Engine_AIW2.Instance.InnerDoStartNewWorldOKLogic();
                while (Engine_Universal.WorkThreadIsRunning)
                {
                    Thread.Sleep(10);
                }
                GameCommand command = GameCommand.Create(GameCommandType.TogglePause);
                World_AIW2.Instance.QueueGameCommand(command, true);
            }
            break;

            case "Debug_InstantStopSim":
                Engine_Universal.DebugTimeMode = DebugTimeMode.StopSim;
                break;

            case "Debug_InstantStopSimAndVisualUpdates":
                Engine_Universal.DebugTimeMode = DebugTimeMode.StopSimAndVisualUpdates;
                break;

            case "Debug_ResumeFromInstantStop":
                Engine_Universal.DebugTimeMode = DebugTimeMode.Normal;
                break;

            case "Debug_RunExactlyNMoreSimSteps":
                Engine_Universal.DebugSimStepsToRun = 1;
                Engine_Universal.DebugTimeMode      = DebugTimeMode.Normal;
                break;

            case "Debug_RunNMoreVisualUpdateSeconds":
                Engine_Universal.DebugVisualUpdateSecondsToRun = GameSettings.Current.DebugVisualUpdateSecondsIntervalLength;
                switch (Engine_Universal.DebugTimeMode)
                {
                case DebugTimeMode.StopSimAndVisualUpdates:
                    Engine_Universal.DebugTimeMode = DebugTimeMode.StopSim;
                    break;
                }
                break;

            case "Debug_BarfSquadData":
            {
                if (!World_AIW2.Instance.IsPaused)
                {
                    GameCommand command = GameCommand.Create(GameCommandType.TogglePause);
                    World_AIW2.Instance.QueueGameCommand(command, true);
                }
                ArcenCharacterBuffer buffer = new ArcenCharacterBuffer();
                int count = 0;
                Engine_AIW2.Instance.DoForSelected(SelectionCommandScope.CurrentPlanet_UnlessViewingGalaxy, delegate(GameEntity selected)
                    {
                        count++;
                        selected.VisualObj.WriteDebugDataTo(buffer);
                        return(DelReturn.Continue);
                    });
                ArcenDebugging.ArcenDebugLogSingleLine("Squad Data Dump from " + count + " entities:" + buffer.ToString(), Verbosity.DoNotShow);
            }
            break;
            }
        }
            public override void UpdateContent(ArcenUIWrapperedUnityImage Image, ArcenUI_Image.SubImageGroup _SubImages, SubTextGroup _SubTexts)
            {
                this.SubImages = _SubImages;
                this.SubTexts  = _SubTexts;
                GameEntityTypeData typeData = this.TypeToBuild;

                if (typeData == null)
                {
                    return;
                }

                WorldSide localSide = World_AIW2.Instance.GetLocalPlayerSide();

                //Planet planet = Engine_AIW2.Instance.NonSim_GetPlanetBeingCurrentlyViewed();
                //CombatSide localCombatSide = planet.Combat.GetSideForWorldSide( localSide );

                if (GameEntity.CurrentlyHoveredOver != null)
                {
                    this.PanelMode = Mode.ActualUnit;
                }
                else if (Window_InGameTechTabMenu.Instance.IsOpen)
                {
                    this.PanelMode = Mode.Tech;
                }
                else if (Window_InGameBuildTabMenu.Instance.IsOpen)
                {
                    this.PanelMode = Mode.Build;
                }

                TextId.SubjectSummary.Set(typeData.Name, string.Empty);

                try
                {
                    int markLevel = typeData.Balance_MarkLevel == null ? 0 : typeData.Balance_MarkLevel.Ordinal;
                    if (markLevel <= 0)
                    {
                        ImageId.MarkLevel.Hide();
                    }
                    else
                    {
                        ImageId.MarkLevel.Set(Window_InGameOutlineSidebar.Sprite_MarkLevels[markLevel], string.Empty);
                    }

                    if (this.PanelMode == Mode.Tech && typeData.TechPrereq != null)
                    {
                        bool unlocked = localSide.GetHasResearched(typeData.TechPrereq);
                        ImageId.Locked.ChangeVisibility(!unlocked);
                        ImageId.Unlocked.ChangeVisibility(unlocked);
                        ImageId.Science.Show();
                        TextId.Science.Set(typeData.TechPrereq.ScienceCost, string.Empty);
                    }
                    else
                    {
                        ImageId.Locked.Hide();
                        ImageId.Unlocked.Hide();
                        ImageId.Science.Hide();
                        TextId.Science.Hide();
                    }

                    if (typeData.BalanceStats.SquadFuelConsumption > 0)
                    {
                        ImageId.Fuel.Show();
                        ImageId.Power.Hide();
                        TextId.FuelOrPower.Set(typeData.BalanceStats.SquadFuelConsumption, string.Empty);
                    }
                    else if (typeData.BalanceStats.SquadPowerConsumption > 0)
                    {
                        ImageId.Fuel.Hide();
                        ImageId.Power.Show();
                        TextId.FuelOrPower.Set(typeData.BalanceStats.SquadPowerConsumption, string.Empty);
                    }
                    else
                    {
                        ImageId.Fuel.Hide();
                        ImageId.Power.Hide();
                        TextId.FuelOrPower.Hide();
                    }

                    if (typeData.BalanceStats.SquadMetalCost > 0)
                    {
                        ImageId.Metal.Show();
                        TextId.Metal.Set(typeData.BalanceStats.SquadMetalCost, string.Empty);
                    }
                    else
                    {
                        ImageId.Metal.Hide();
                        TextId.Metal.Hide();
                    }

                    int cap = typeData.BalanceStats.SquadsPerCap;
                    if (cap <= 0)
                    {
                        ImageId.Cap.Hide();
                        TextId.Cap.Hide();
                    }
                    else
                    {
                        ImageId.Cap.Show();
                        TextId.Cap.Set(cap, string.Empty);
                    }

                    ImageId.Strength.Show();
                    TextId.Strength.Set(typeData.BalanceStats.StrengthPerSquad.IntValue, string.Empty);

                    SystemEntry.SubEntry mainOffensiveWeaponSystemSubEntry = null;
                    EntitySystemTypeData cloakSystem   = null;
                    EntitySystemTypeData tachyonSystem = null;
                    EntitySystemTypeData tractorSystem = null;
                    EntitySystemTypeData gravitySystem = null;
                    for (int i = 0; i < typeData.SystemEntries.Count; i++)
                    {
                        SystemEntry entry = typeData.SystemEntries[i];
                        if (entry.SubEntries.Count <= 0)
                        {
                            continue;
                        }
                        SystemEntry.SubEntry subEntry = entry.SubEntries[0];
                        if (mainOffensiveWeaponSystemSubEntry == null && subEntry.GetDPS() > 0)
                        {
                            mainOffensiveWeaponSystemSubEntry = subEntry;
                        }
                        EntitySystemTypeData systemData = subEntry.SystemData;
                        if (cloakSystem == null && subEntry.BalanceStats.SquadCloakingPoints > 0)
                        {
                            cloakSystem = systemData;
                        }
                        if (tachyonSystem == null && subEntry.BalanceStats.TachyonPoints > 0)
                        {
                            tachyonSystem = systemData;
                        }
                        if (tractorSystem == null && subEntry.BalanceStats.TractorPoints > 0)
                        {
                            tractorSystem = systemData;
                        }
                        if (gravitySystem == null && subEntry.BalanceStats.GravityPoints > 0)
                        {
                            gravitySystem = systemData;
                        }
                    }

                    if (mainOffensiveWeaponSystemSubEntry != null)
                    {
                        SystemEntry.SubEntry systemSubEntry = mainOffensiveWeaponSystemSubEntry;
                        EntitySystemTypeData systemData     = systemSubEntry.SystemData;
                        Balance_WeaponType   weaponData     = systemData.Balance_WeaponType;

                        ImageId.Attack.Set(systemData.Balance_WeaponType.CounterType);
                        TextId.Attack.Set(systemSubEntry.GetDPS().IntValue, systemData.Balance_WeaponType.CounterType.StatTooltip);
                        ImageId.Range.Set(weaponData.Range);
                        ImageId.EngineDamage.Set(weaponData.Balance_EngineDamageType);
                        ImageId.Paralysis.Set(weaponData.Balance_ParalysisClass);
                        ImageId.Ion.Set(weaponData.Balance_IonClass);
                        ImageId.Implosion.Set(weaponData.Balance_ImplosionClass);
                        ImageId.Nuclear.Set(systemData.Balance_NuclearClass);
                    }
                    else
                    {
                        ImageId.Attack.Hide();
                        TextId.Attack.Hide();
                        ImageId.Range.Hide();
                        ImageId.EngineDamage.Hide();
                        ImageId.Paralysis.Hide();
                        ImageId.Ion.Hide();
                        ImageId.Implosion.Hide();
                        ImageId.Nuclear.Hide();
                    }

                    ImageId.Defense.Set(typeData.Balance_Defense);

                    int        totalMaxHP = (typeData.BalanceStats.HullPoints + typeData.BalanceStats.ShieldPoints) * typeData.Balance_ShipsPerSquad;
                    GameEntity entity     = GameEntity.CurrentlyHoveredOver;
                    if (this.PanelMode == Mode.ActualUnit && entity != null && (entity.HullPointsLost > 0 || entity.ShieldPointsLost > 0 || entity.SquadShipsLost > 0 || entity.SelfBuildingMetalRemaining > 0))
                    {
                        float percent;
                        if (entity.SelfBuildingMetalRemaining <= 0)
                        {
                            int totalCurrentHP = (typeData.BalanceStats.HullPoints + typeData.BalanceStats.ShieldPoints) * (typeData.Balance_ShipsPerSquad - 1);
                            totalCurrentHP += (entity.GetCurrentHullPoints() + entity.GetCurrentShieldPoints());
                            percent         = ((float)totalCurrentHP / (float)totalMaxHP) * 100;
                        }
                        else
                        {
                            percent = (1f - ((float)entity.SelfBuildingMetalRemaining / (float)typeData.BalanceStats.SquadMetalCost)) * 100;
                        }
                        string percentMask;
                        if (entity.SelfBuildingMetalRemaining > 0 || entity.HasNotYetBeenFullyClaimed)
                        {
                            percentMask = "#,##0.0";
                        }
                        else
                        {
                            percentMask = "#,##0";
                        }
                        int    totalHPForDisplay        = totalMaxHP;
                        string suffix                   = ArcenExternalUIUtilities.GetRoundedNumberWithSuffix(ref totalHPForDisplay, true);
                        ArcenCharacterBuffer textBuffer = new ArcenCharacterBuffer();
                        textBuffer.Add(totalHPForDisplay.ToString("#,##0"));
                        textBuffer.Add(suffix);
                        textBuffer.Add(" (");
                        textBuffer.Add(percent.ToString(percentMask));
                        textBuffer.Add("%)");
                        string text = textBuffer.ToString();
                        TextId.Defense.Set(text, typeData.Balance_Defense.StatTooltip);
                    }
                    else
                    {
                        TextId.Defense.Set(totalMaxHP, typeData.Balance_Defense.StatTooltip);
                    }

                    ImageId.Speed.Set(typeData.Balance_Speed);
                    ImageId.EngineDamageResistance.Set(typeData.Balance_EngineHealthType);
                    ImageId.ParalysisResistance.Set(typeData.Balance_ParalysisResistance);
                    ImageId.IonResistance.Set(typeData.Balance_IonResistance);
                    ImageId.ImplosionResistance.Set(typeData.Balance_ImplosionResistance);
                    ImageId.NuclearResistance.Set(typeData.Balance_NuclearResistance);

                    ImageId.Cloak.Set(cloakSystem == null ? null : cloakSystem.Balance_CloakingType);
                    ImageId.Tachyon.Set(tachyonSystem == null ? null : tachyonSystem.Balance_TachyonType);
                    ImageId.Tractor.Set(tractorSystem == null ? null : tractorSystem.Balance_TractorType);
                    ImageId.TractorResistance.Set(typeData.Balance_TractorResistanceType);
                    ImageId.Gravity.Set(gravitySystem == null ? null : gravitySystem.Balance_GravityType);
                    ImageId.GravityResistance.Set(typeData.Balance_GravityResistanceType);

                    TextId.Description.Set(typeData.Description, string.Empty);
                }
                catch (Exception e)
                {
                    ArcenDebugging.ArcenDebugLog("Exception in UpdateContent after " + (LastWrittenWasImageInsteadOfText ? "image " + LastImageIDWritten : "text " + LastTextIDWritten) + ":" + e.ToString(), Verbosity.ShowAsError);
                }
            }