void Start() { // link components // find the first active APC (there may be more than one) foreach (ArcadePhysicsController physics in GetComponents <ArcadePhysicsController> ()) { if (physics.enabled) { this.physics = physics; break; } } }
void Start() { // link components lerper = GetComponent <LerpingPhysicsController> (); // find the first enabled player controller ArcadePhysicsController[] controllers = GetComponents <ArcadePhysicsController> (); foreach (ArcadePhysicsController controller in controllers) { if (controller.enabled) { // found an enabled controller! let's track this one block = controller; break; } } }