public void PutArcadeMachine(ArcadeMachine arcadeMachine) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); ArcadeMachine updatedArcadeMachine = knightsContext.ArcadeMachines.Find(arcadeMachine.ArcadeMachineId); if (arcadeMachine.ArcadeMachineRoom != null) { updatedArcadeMachine.ArcadeMachineRoom = arcadeMachine.ArcadeMachineRoom; } if (arcadeMachine.ArcadeMachineDescription != null) { updatedArcadeMachine.ArcadeMachineDescription = arcadeMachine.ArcadeMachineDescription; } if (arcadeMachine.ArcadeMachineCoords != null) { updatedArcadeMachine.ArcadeMachineCoords = arcadeMachine.ArcadeMachineCoords; } if (arcadeMachine.ArcadeMachineAddress != null) { updatedArcadeMachine.ArcadeMachineAddress = arcadeMachine.ArcadeMachineAddress; } if (arcadeMachine.ArcadeMachineName != null) { updatedArcadeMachine.ArcadeMachineName = arcadeMachine.ArcadeMachineName; } knightsContext.Entry <ArcadeMachine>(updatedArcadeMachine).State = EntityState.Modified; knightsContext.SaveChanges(); }
private void GenerateStore() { for (int j = 0; j < arcadeMachine.Count; j++) { int k = j; ArcadeMachine am = arcadeMachine[j].GetComponent <ArcadeMachine>(); GameObject gen = Instantiate(shopButton, Vector3.zero, Quaternion.identity, shopBgImage.transform); gen.GetComponent <RectTransform>().anchoredPosition = new Vector3(-320 + (j * 160), 160, 0); TextMeshProUGUI[] textTable = gen.GetComponentsInChildren <TextMeshProUGUI>(); for (int z = 0; z < textTable.Length; z++) { switch (textTable[z].name) { case "machinename": textTable[z].text = am.machineName; break; case "machineprice": textTable[z].text = "$ " + am.machinePurchasePrice.ToString(); break; default: break; } } gen.GetComponent <Button>().onClick.AddListener(() => SetChosenMachine(k)); } }
public void AddArcadeMachine(ArcadeMachine machine) { availableMachines.Add(machine); allMachines.Add(machine); CalculateElectricityPrice(); }
public IActionResult PutArcadeMachine(ArcadeMachine arcadeMachine) { try { StringValues accessToken = new StringValues(); Request.Headers.TryGetValue("Authorization", out accessToken); if (accessToken.Count() == 0) { return(StatusCode(401, "Empty or no authorization header.")); } if (accessToken.FirstOrDefault().ToString() == null || accessToken.FirstOrDefault().ToString() == "") { return(StatusCode(401, "Empty or no authorization header.")); } if (_validation.CheckValidation(accessToken.ToString())) { _rdsLogic.PutArcadeMachine(arcadeMachine); return(StatusCode(200)); } return(StatusCode(403, "This is an invalid access token.")); } catch (Exception e) { _logger.LogError(e.Message, e); return(StatusCode(500, e.Message)); } }
public void Draw(ArcadeMachine baseGame) { brickBreaker = baseGame as BrickbreakerGame; if (brickBreaker == null) { return; } drawScale = brickBreaker.GlobalScale; CoreGlobals.GraphicsDevice.SetRenderTarget(brickBreaker.RenderTarget); CoreGlobals.GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, DepthStencilState.None, null); if (brickBreaker.State == BrickbreakerGame.GameState.GameOver) { DrawGameOver(); DrawHud(); } else { DrawPlay(); DrawHud(); } spriteBatch.End(); }
public void Draw(ArcadeMachine baseGame) { game = baseGame as PongGame; if (game == null) { return; } CoreGlobals.GraphicsDevice.SetRenderTarget(game.RenderTarget); CoreGlobals.GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, DepthStencilState.None, null); if (game.State == PongGame.GameState.GameOver) { DrawGameOver(); DrawHud(); } else { DrawPlay(); DrawHud(); } spriteBatch.End(); }
public void MoveToMachine(ArcadeMachine machine) { targetMachine = machine; agent.isStopped = false; customerState = CustomerState.MovingToMachine; agentTarget = targetMachine.playingArea; agent.destination = agentTarget.position; }
public void Day13Part2Exercise() { var arcade = new ArcadeMachine(); arcade.Load(); arcade.InsertCash(); arcade.Play(); arcade.Score.Should().Be(15957); }
public void Day13Part1Exercise() { var arcade = new ArcadeMachine(); arcade.Load(); arcade.Play(); var blocks = arcade.Screen.Pixels.Count(c => c.Value == "#"); blocks.Should().Be(324); }
public ArcadeMachine PostArcadeMachine(ArcadeMachine arcadeMachine) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); knightsContext.ArcadeMachines.Add(arcadeMachine); knightsContext.SaveChanges(); return(arcadeMachine); }
public ArcadeMachine GetRandomOccupiedMachine() { if (occupiedMachines.Count <= 0) { return(null); } ArcadeMachine machine = occupiedMachines[Random.Range(0, occupiedMachines.Count)]; return(machine); }
public void DeleteArcadeMachine(int?arcadeMachineId) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); ArcadeMachine arcadeMachine = knightsContext.ArcadeMachines.Find(arcadeMachineId); knightsContext.ArcadeMachines.Remove(arcadeMachine); knightsContext.SaveChanges(); }
public void SetArcadeMachineAvailable(ArcadeMachine machine) { if (occupiedMachines.Contains(machine)) { occupiedMachines.Remove(machine); availableMachines.Add(machine); Debug.Log(machine.name + " added to available machines!"); } else { Debug.LogWarning(machine.name + " not found!"); } }
public ArcadeMachine GetRandomAvailableMachine() { if (availableMachines.Count <= 0) { return(null); } ArcadeMachine machine = availableMachines[Random.Range(0, availableMachines.Count)]; availableMachines.Remove(machine); occupiedMachines.Add(machine); return(machine); }
public void DeleteArcadeMachine(ArcadeMachine machine) { if (allMachines.Contains(machine)) { allMachines.Remove(machine); CalculateElectricityPrice(); } if (availableMachines.Contains(machine)) { availableMachines.Remove(machine); } else if (occupiedMachines.Contains(machine)) { occupiedMachines.Remove(machine); } else { Debug.LogWarning("Error trying to delete machine, machine not found!"); } }
public void Draw(ArcadeMachine baseGame) { game = baseGame as TotalDefenderGame; if (game == null) { return; } CoreGlobals.GraphicsDevice.SetRenderTarget(game.RenderTarget); CoreGlobals.GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, DepthStencilState.None, null); switch (game.State) { case GameState.Play: DrawPlay(); DrawRadar(); DrawHud(); break; case GameState.EndOfWave: DrawHud(); DrawEndOfWave(); break; case GameState.GameOver: DrawGameOver(); break; case GameState.Controls: DrawControls(); break; case GameState.Tutorial: DrawTutorial(); break; } spriteBatch.End(); }
private IEnumerator PlayGame(float waitTime) { yield return(new WaitForSeconds(waitTime)); if (Random.Range(0f, 1f) >= 0.6f) { if (targetMachine != null) { targetMachine.DonePlaying(); targetMachine = null; } GoToEntrance(); } else { GoToExit(); if (targetMachine != null) { targetMachine.DonePlaying(); targetMachine = null; } } }
private void GotoMachine() { if (targetMachine != null) { //arcade.SetArcadeMachineAvailable(targetMachine); targetMachine = null; } targetMachine = arcade.GetRandomAvailableMachine(); if (targetMachine != null) { if (money >= arcade.entryFee) { money -= arcade.entryFee; player.AddMoney(arcade.entryFee); agent.isStopped = false; if (!targetMachine.SetUser(this)) { GoToExit(); } customerState = CustomerState.MovingToMachine; agentTarget = targetMachine.playingArea; agent.destination = agentTarget.position; } else { GoToExit(); } } else { targetMachine = arcade.GetRandomOccupiedMachine(); if (targetMachine != null) { if (!targetMachine.IsQueueFull()) { if (money >= arcade.entryFee) { money -= arcade.entryFee; player.AddMoney(arcade.entryFee); agent.isStopped = false; if (!targetMachine.SetUser(this)) { GoToExit(); } customerState = CustomerState.Idle; agentTarget = targetMachine.playingArea; agent.destination = targetMachine.GetEndOfQueuePoint(); } else { GoToExit(); } } else { GoToExit(); } } else { GoToExit(); } } }
public ArcadeMachine PostArcadeMachine(ArcadeMachine arcadeMachine) { return(_rdsData.PostArcadeMachine(arcadeMachine)); }
public void PutArcadeMachine(ArcadeMachine arcadeMachine) { _rdsData.PutArcadeMachine(arcadeMachine); return; }