示例#1
0
    public void OnGenerateTwoPartLevelButtonClick()
    {
        var firstLevelPartName  = int.Parse(GameObject.Find("FirstLevelPartNameInputField").GetComponent <InputField>().text);
        var secondLevelPartName = int.Parse(GameObject.Find("SecondLevelPartNameInputField").GetComponent <InputField>().text);


        //GenerateRandomLevel(numberOfRooms, roomsMaxWight, roomsMaxHeight, roomsMinWight, roomsMinHeight);
        ArcadeLevelGeneration.GenerateTwoPartLevel(firstLevelPartName, secondLevelPartName);

        ConstractorUI.EditorCanvas.SetActive(true);
        ConstractorUI.MainGame.SetActive(true);
        ConstractorUI.LevelGenerationMenu.SetActive(false);
    }
示例#2
0
    public void OnGenerateRandomLevelButtonClick()
    {
        var numberOfRooms = int.Parse(GameObject.Find("NumberOfRoomsInputField").GetComponent <InputField>().text);

        //var roomsMaxWight = int.Parse(GameObject.Find("RoomMaxWidthInputField").GetComponent<InputField>().text);
        //var roomsMaxHeight = int.Parse(GameObject.Find("RoomMaxHeightInputField").GetComponent<InputField>().text);
        //var roomsMinWight = int.Parse(GameObject.Find("RoomMinWidthInputField").GetComponent<InputField>().text);
        //var roomsMinHeight = int.Parse(GameObject.Find("RoomMinHeightInputField").GetComponent<InputField>().text);

        //GenerateRandomLevel(numberOfRooms, roomsMaxWight, roomsMaxHeight, roomsMinWight, roomsMinHeight);
        Globals.LoadAllLevelParts();
        ArcadeLevelGeneration.GenerateRandomLevel(numberOfRooms);

        ConstractorUI.EditorCanvas.SetActive(true);
        ConstractorUI.MainGame.SetActive(true);
        ConstractorUI.LevelGenerationMenu.SetActive(false);
    }
示例#3
0
    public void OnArcadeButtonClick()
    {
        var mainGameObject = ConstractorUI.MainGame.transform;

        Globals.LoadAllLevelParts();

        ArcadeLevelGeneration.GenerateRandomLevel(1);
        Globals.IsArcadeMode = true;
        Globals.GenerateLevel(mainGameObject, GameplaySettings.MainCamera);

        var canvas = ConstractorUI.EditorCanvas;

        canvas.SetActive(false);

        var mainGame = ConstractorUI.MainGame;

        mainGame.SetActive(true);

        var gameMenu = ConstractorUI.GameMenu;

        gameMenu.SetActive(true);
    }