public override string GetInteractionName(Sim actor, ArcadeClawMachine target, InteractionObjectPair iop) { return(base.GetInteractionName(actor, target, new InteractionObjectPair(sOldSingleton, target))); }
public override string GetInteractionName(Sim actor, ArcadeClawMachine target, InteractionObjectPair iop) { return base.GetInteractionName(actor, target, new InteractionObjectPair(sOldSingleton, target)); }