示例#1
0
 private void Awake()
 {
     startWasPressed = false;
     StartCoroutine(CountdownToRanking());
     arcadeAPIController = GetComponent <ArcadeAPIController>();
     print("arcade " + arcadeAPIController);
     arcadeAPIController.InitGame("QPong");
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        theBall           = GameObject.FindGameObjectWithTag("Ball");
        ballControlScript = theBall.GetComponent <BallControl>();

        theCircuitGrid           = GameObject.FindGameObjectWithTag("CircuitGrid");
        circuitGridControlScript = theCircuitGrid.GetComponent <CircuitGridControl>();

        theClassicalPaddle           = GameObject.FindGameObjectWithTag("ClassicalPaddle");
        classicalPaddleControlScript = theClassicalPaddle.GetComponent <ComputerControls>();

        arcadeButtonInput   = gameObject.GetComponent <ArcadeButtonInput>();
        player              = GameController.Instance.player;
        arcadeAPIController = gameObject.GetComponent <ArcadeAPIController>();

        RestartGame();
    }