示例#1
0
 public void ReleaseProjectile()
 {
     if (projectileInstance)
     {
         projectileInstance.GetComponent <Rigidbody2D>().isKinematic = false;
         projectileInstance.GetComponent <Rigidbody2D>().AddForce(arc.direction * Arc.CalcLaunchSpeed(arc.range, transform.position.y + 5.0f, Physics2D.gravity.magnitude, 0), ForceMode2D.Impulse);
     }
 }