示例#1
0
 private void Read()
 {
     if (_curGo == null)
     {
         //string json = PlayerPrefs.GetString("location");
         string json = GetPosData();
         if (string.IsNullOrEmpty(json))
         {
             logText.text = "没有可读取的数据";
         }
         else
         {
             ArObjData data = JsonUtility.FromJson <ArObjData>(json);
             _curGo = GameObject.CreatePrimitive(PrimitiveType.Cube);
             _curGo.transform.position    = CoordinateConvert.ChangeGPSLocation2ARPos(LocationObtainment.location, data.location, mainCamera.transform);
             _curGo.transform.eulerAngles = data.rotate;
             _curGo.transform.localScale  = data.scale;
             logText.text = "读取并加载成功:" + _curGo.transform.position;
         }
     }
     else
     {
         logText.text = "场景中已存在模型,请先删除";
     }
 }
示例#2
0
 // Update is called once per frame
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.A))
     {
         ArObjData arObjData = new ArObjData();
         SavePosData(JsonUtility.ToJson(arObjData));
     }
     if (Input.GetKeyDown(KeyCode.B))
     {
         GetPosData();
     }
 }
示例#3
0
 private void Save()
 {
     if (_curGo == null)
     {
         logText.text = "场景中无模型,无法保存,请添加";
     }
     else
     {
         ArObjData arObjData = new ArObjData();
         arObjData.location = CoordinateConvert.ChangeARPos2GPSLocation(LocationObtainment.location, _curGo.transform.position, mainCamera.transform);
         arObjData.rotate   = _curGo.transform.eulerAngles;
         arObjData.scale    = _curGo.transform.localScale;
         //PlayerPrefs.SetString("location", JsonUtility.ToJson(arObjData));
         SavePosData(JsonUtility.ToJson(arObjData));
         logText.text = "保存成功:pos " + _curGo.transform.position + JsonUtility.ToJson(arObjData);
     }
 }