示例#1
0
        void Update()
        {
            if (_arWrapper == null || !_isRunning)
            {
                return;
            }

            // Tell ARToolKit to capture a frame from the video camera
            if (!_arWrapper.arwCapture())
            {
                return;
            }

            // We need to change the threshold and debug mode here, otherwise a concurrent op can happen and UpdateAr will crash
            if (_arWrapperViewModel != null)
            {
                if (_arWrapper.arwGetVideoThresholdMode() != _arWrapperViewModel.SelectedThresholdMode.Mode)
                {
                    _arWrapper.arwSetVideoThresholdMode(_arWrapperViewModel.SelectedThresholdMode.Mode);
                }
                if (_arWrapper.arwGetVideoDebugMode() != _arWrapperViewModel.UseDebugMode)
                {
                    _arWrapper.arwSetVideoDebugMode(_arWrapperViewModel.UseDebugMode);
                }
            }

            // Run marker detection and update results
            _arWrapper.arwUpdateAR();

            // Run the initialization which only works after the first ARToolKit arwUpdateAR marker detection was completed
            if (!_wasStarted)
            {
                // Get video camera parameter
                int    width, height, pixelSize;
                string pixelFormat;
                if (!_arWrapper.arwGetVideoParams(out width, out height, out pixelSize, out pixelFormat))
                {
                    throw new InvalidOperationException("ARToolkit arwGetVideoParams failed.");
                }
                Helper.Log("Video Params: {0} x {1}. Pixels size: {2} Format: {3}", width, height, pixelSize, pixelFormat);

                // Initialize video frame buffer with the same dimensions like a video frame
                var bufferLen = width * height;
                if (_bufferAr == null || _bufferAr.Length != bufferLen)
                {
                    _bufferAr = new uint[bufferLen];
                }

                // Initialize ArgsubD3D rendering of the D2D video frame bitmap and the cube
                if (!_videoImage.Setup(ArD3dPanel.Context, width, height, pixelFormat, pixelSize, ArD3dPanel.DpiX, ArD3dPanel.DpiY))
                {
                    throw new InvalidOperationException("Could not initialize D2D rendering.");
                }
                _cube.Setup(ArD3dPanel.Context);
                _wasStarted = true;
            }

            // Get projection matrix
            _arWrapper.arwGetProjectionMatrix(_projectionMatrix);

            // Get marker modelView matrix and other marker properties
            float confidence;
            var   isMarkerVisisble = _arWrapper.arwQueryMarkerVisibility(_markerId);

            _arWrapper.arwQueryMarkerTransformation(_markerId, _markerModelViewMatrix);
            confidence = _arWrapper.arwGetMarkerOptionFloat(_markerId, ArMarkerOption.SquareConfidence);
#if DEBUG
            if (isMarkerVisisble)
            {
                Dispatcher.RunAsync(CoreDispatcherPriority.Low, () =>
                {
                    DbgTxt.Text = string.Format("Marker: {0} Confidence: {1:f02}\r\n" +
                                                "{2,7:f02} {3,7:f02} {4,7:f02} {5,7:f02}\r\n" +
                                                "{6,7:f02} {7,7:f02} {8,7:f02} {9,7:f02}\r\n" +
                                                "{10,7:f02} {11,7:f02} {12,7:f02} {13,7:f02}\r\n" +
                                                "{14,7:f02} {15,7:f02} {16,7:f02} {17,7:f02}\r\n",
                                                _markerId, confidence,
                                                _markerModelViewMatrix[00], _markerModelViewMatrix[04], _markerModelViewMatrix[08], _markerModelViewMatrix[12],
                                                _markerModelViewMatrix[01], _markerModelViewMatrix[05], _markerModelViewMatrix[09], _markerModelViewMatrix[13],
                                                _markerModelViewMatrix[02], _markerModelViewMatrix[06], _markerModelViewMatrix[10], _markerModelViewMatrix[14],
                                                _markerModelViewMatrix[03], _markerModelViewMatrix[07], _markerModelViewMatrix[11], _markerModelViewMatrix[15]);
                });
            }
#endif

            // Copy camera video frame buffer into our own buffer
            if (_arWrapper.arwUpdateTexture32(_bufferAr))
            {
                // Begin rendering with a clear
                ArD3dPanel.BeginDraw(true);

                // Pass the current video frame to the D2D bitmap and render it
                ArD3dPanel.DisplayImage(_videoImage, _bufferAr);

                // Rotate the cube if desired and render it at the marker position using the right modelView and projection matrix
                if (isMarkerVisisble)
                {
                    if (_shouldRotateCube)
                    {
                        _cube.Roll += 0.05f;
                    }
                    ArD3dPanel.DisplayObject(_cube, _markerModelViewMatrix, _projectionMatrix);
                }

                // Present the rendering result
                ArD3dPanel.EndDraw();
            }
        }
示例#2
0
        async void Update()
        {
            if (_arWrapper != null && _isRunning)
            {
                // Update
                if (_arWrapper.arwCapture())
                {
                    // We need to change the threshold and debug mode here, otherwise a concurrent op can happen and UpdateAr will crash
                    if (_arWrapperViewModel != null)
                    {
                        if (_arWrapper.arwGetVideoThresholdMode() != _arWrapperViewModel.SelectedThresholdMode.Mode)
                        {
                            _arWrapper.arwSetVideoThresholdMode(_arWrapperViewModel.SelectedThresholdMode.Mode);
                        }
                        if (_arWrapper.arwGetVideoDebugMode() != _arWrapperViewModel.UseDebugMode)
                        {
                            _arWrapper.arwSetVideoDebugMode(_arWrapperViewModel.UseDebugMode);
                        }
                    }

                    // Update
                    _arWrapper.arwUpdateAR();

                    if (!_wasStarted)
                    {
                        // Get video params
                        int    width, height, pixelSize;
                        string pixelFormat;
                        if (!_arWrapper.arwGetVideoParams(out width, out height, out pixelSize, out pixelFormat))
                        {
                            throw new InvalidOperationException("ARToolkit arwGetVideoParams failed.");
                        }
                        Helper.Log("Video Params: {0} x {1}. Pixels size: {2} Format: {3}", width, height, pixelSize, pixelFormat);

                        // Initialize buffer
                        var bufferLen = width * height;
                        if (_bufferAr == null || _bufferAr.Length != bufferLen)
                        {
                            _bufferAr = new uint[bufferLen];
                        }

                        // Initialize rendering
                        if (!_videoImage.Setup(ArD3dPanel.Context, width, height, pixelFormat, pixelSize, ArD3dPanel.DpiX, ArD3dPanel.DpiY))
                        {
                            throw new InvalidOperationException("Could not initialize D2D rendering.");
                        }
                        _cube.Setup(ArD3dPanel.Context);
                        _markerMask.Setup(ArD3dPanel.Context);

                        _wasStarted = true;
                    }

                    // Get projection matrix
                    _arWrapper.arwGetProjectionMatrix(_projectionMatrix);

                    // Get marker modelView matrix and other properties
                    _isMarkerVisisble = false;
                    var confidence = -1f;
                    if (!_isMarkerVisisble)
                    {
                        _isMarkerVisisble = _arWrapper.arwQueryMarkerVisibility(_markerId);
                        _arWrapper.arwQueryMarkerTransformation(_markerId, _markerModelViewMatrix);
                        confidence = _arWrapper.arwGetMarkerOptionFloat(_markerId, ArMarkerOption.SquareConfidence);
                    }
#if DEBUG
                    if (_isMarkerVisisble)
                    {
                        Dispatcher.RunAsync(CoreDispatcherPriority.Low, () =>
                        {
                            DbgTxt.Text = string.Format("Marker: {0} Confidence: {1:f02}\r\n" +
                                                        "{2,7:f02} {3,7:f02} {4,7:f02} {5,7:f02}\r\n" +
                                                        "{6,7:f02} {7,7:f02} {8,7:f02} {9,7:f02}\r\n" +
                                                        "{10,7:f02} {11,7:f02} {12,7:f02} {13,7:f02}\r\n" +
                                                        "{14,7:f02} {15,7:f02} {16,7:f02} {17,7:f02}\r\n",
                                                        _markerId, confidence,
                                                        _markerModelViewMatrix[00], _markerModelViewMatrix[04], _markerModelViewMatrix[08], _markerModelViewMatrix[12],
                                                        _markerModelViewMatrix[01], _markerModelViewMatrix[05], _markerModelViewMatrix[09], _markerModelViewMatrix[13],
                                                        _markerModelViewMatrix[02], _markerModelViewMatrix[06], _markerModelViewMatrix[10], _markerModelViewMatrix[14],
                                                        _markerModelViewMatrix[03], _markerModelViewMatrix[07], _markerModelViewMatrix[11], _markerModelViewMatrix[15]);
                        });
                    }
#endif

                    // Update video frame and render
                    if (UpdateVideoTexture())
                    {
                        // Begin rendering with a clear
                        ArD3dPanel.BeginDraw(true);

                        // Render the current video frame
                        ArD3dPanel.DisplayImage(_videoImage, _bufferAr);

                        // Rotate the cube and render it at the marker position
                        if (_isMarkerVisisble)
                        {
                            // Only update the depth buffer for the cube-shaped marker to mask out the actual virtual cube below
                            ArD3dPanel.DisplayObject(_markerMask, _markerModelViewMatrix, _projectionMatrix, false, true);

                            // Draw the virtual cube
                            if (_shouldRotateCube)
                            {
                                _cube.Roll += 0.05f;
                            }
                            ArD3dPanel.DisplayObject(_cube, _markerModelViewMatrix, _projectionMatrix, true, true);
                        }

                        // Present the buffer
                        ArD3dPanel.EndDraw();
                    }
                }
            }
        }
示例#3
0
        async void Update()
        {
            if (_arWrapper != null && _isRunning)
            {
                // Update
                if (_arWrapper.arwCapture())
                {
                    // Update
                    _arWrapper.arwUpdateAR();

                    if (!_wasStarted)
                    {
                        // Get video params
                        int    width, height, pixelSize;
                        string pixelFormat;
                        if (!_arWrapper.arwGetVideoParams(out width, out height, out pixelSize, out pixelFormat))
                        {
                            throw new InvalidOperationException("ARToolkit arwGetVideoParams failed.");
                        }
                        Helper.Log("Video Params: {0} x {1}. Pixels size: {2} Format: {3}", width, height, pixelSize, pixelFormat);

                        // Get marker params
                        float markerWidth, markerHeight;
                        int   imageSizeX, imageSizeY;
                        _arWrapper.arwGetMarkerPatternConfig(_markerId, 0, _markerModelViewMatrix, out markerWidth, out markerHeight, out imageSizeX, out imageSizeY);
                        Helper.Log("Marker {0} pattern config: {1} x {2} imageSize: {3} x {4}", _markerId, markerWidth, markerHeight, imageSizeX, imageSizeY);

                        // Initialize buffer
                        var bufferLen = width * height;
                        if (_bufferAr == null || _bufferAr.Length != bufferLen)
                        {
                            _bufferAr = new uint[bufferLen];
                        }

                        // Initialize rendering
                        if (!_videoImage.Setup(ArD3dPanel.Context, width, height, pixelFormat, pixelSize, ArD3dPanel.DpiX, ArD3dPanel.DpiY))
                        {
                            throw new InvalidOperationException("Could not initialize D2D rendering.");
                        }
                        _cube.Setup(ArD3dPanel.Context);

                        Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => ProgressRing.IsActive = false);

                        _wasStarted = true;
                    }

                    // Get projection matrix
                    _arWrapper.arwGetProjectionMatrix(_projectionMatrix);

                    // Get marker modelView matrix and other properties
                    _isMarkerVisisble = false;
                    var confidence = -1f;
                    if (!_isMarkerVisisble)
                    {
                        _isMarkerVisisble = _arWrapper.arwQueryMarkerVisibility(_markerId);
                        _arWrapper.arwQueryMarkerTransformation(_markerId, _markerModelViewMatrix);
                        confidence = _arWrapper.arwGetMarkerOptionFloat(_markerId, ArMarkerOption.SquareConfidence);
                    }
#if DEBUG
                    if (_isMarkerVisisble)
                    {
                        Dispatcher.RunAsync(CoreDispatcherPriority.Low, () =>
                        {
                            DbgTxt.Text = string.Format("Marker: {0} Confidence: {1:f02}\r\n" +
                                                        "{2,7:f02} {3,7:f02} {4,7:f02} {5,7:f02}\r\n" +
                                                        "{6,7:f02} {7,7:f02} {8,7:f02} {9,7:f02}\r\n" +
                                                        "{10,7:f02} {11,7:f02} {12,7:f02} {13,7:f02}\r\n" +
                                                        "{14,7:f02} {15,7:f02} {16,7:f02} {17,7:f02}\r\n",
                                                        _markerId, confidence,
                                                        _markerModelViewMatrix[00], _markerModelViewMatrix[04], _markerModelViewMatrix[08], _markerModelViewMatrix[12],
                                                        _markerModelViewMatrix[01], _markerModelViewMatrix[05], _markerModelViewMatrix[09], _markerModelViewMatrix[13],
                                                        _markerModelViewMatrix[02], _markerModelViewMatrix[06], _markerModelViewMatrix[10], _markerModelViewMatrix[14],
                                                        _markerModelViewMatrix[03], _markerModelViewMatrix[07], _markerModelViewMatrix[11], _markerModelViewMatrix[15]);
                        });
                    }
#endif

                    // Update video frame and render
                    if (UpdateVideoTexture())
                    {
                        // Begin rendering with a clear
                        ArD3dPanel.BeginDraw(true);

                        // Render the current video frame
                        ArD3dPanel.DisplayImage(_videoImage, _bufferAr);

                        // Rotate the cube and render it at the marker position
                        if (_isMarkerVisisble)
                        {
                            // Draw the virtual cube
                            if (_shouldRotateCube)
                            {
                                _cube.Roll += 0.05f;
                            }
                            ArD3dPanel.DisplayObject(_cube, _markerModelViewMatrix, _projectionMatrix);
                        }

                        // Present the buffer
                        ArD3dPanel.EndDraw();
                    }
                }
            }
        }