private void Start() { #if UNITY_EDITOR Debug.Log("UNITY_EDITOR Start"); #endif var inputPanel = InputPanel.GetComponent <InputPanel>(); inputPanel.Activate(null); FixedDeviceLatitude = inputPanel.GetLatitude(); FixedDeviceLongitude = inputPanel.GetLongitude(); #if HAS_AR_CORE #else #if HAS_AR_KIT #else ArCamera.GetComponent <VuforiaBehaviour>().enabled = true; VuforiaRuntime.Instance.InitVuforia(); #endif #endif #if UNITY_IOS_unused if (dontDestroyOnLoad) { DontDestroyOnLoad(this.gameObject); } DeepLinkReceiverIsAlive(); // Let the App Controller know it's ok to call URLOpened now. #endif // Start GetPosition() coroutine StartCoroutine("GetPosition"); // Start GetData() coroutine StartCoroutine("GetData"); }
protected override void Start() { base.Start(); #if UNITY_EDITOR Debug.Log("UNITY_EDITOR Start"); #endif #if HAS_AR_CORE #else #if HAS_AR_KIT #else ArCamera.GetComponent <VuforiaBehaviour>().enabled = true; VuforiaRuntime.Instance.InitVuforia(); #endif #endif #if UNITY_IOS_unused if (dontDestroyOnLoad) { DontDestroyOnLoad(this.gameObject); } DeepLinkReceiverIsAlive(); // Let the App Controller know it's ok to call URLOpened now. #endif // Start GetPosition() coroutine StartCoroutine("GetPosition"); // Start GetData() coroutine StartCoroutine("GetData"); }