// Use this for initialization void Start() { AF_RGBA backgroundColor, textColor; // numberOfNotifications = 0; // af ad sdk - enable debug mode to see an ad each time // we suggest you to only keep it for debug builds! // otherwise, don't forget to comment/remove it before any store submission!!! #warning enable it for testing, disable it for store submission!! AppsfireAdSDK.SetDebugModeEnabled(true); // af sdk - connect with your sdk token / secret key #error please enter your sdk token and secret key here! AppsfireSDK.ConnectWithSDKTokenAndSecretKey("", "", AFSDKFeature.AFSDKFeatureEngage | AFSDKFeature.AFSDKFeatureMonetization); // af engage sdk - handle badge count locally and remotely AppsfireEngageSDK.HandleBadgeCountLocallyAndRemotely(true); #if UNITY_IPHONE UnityEngine.iOS.NotificationServices.RegisterForNotifications(UnityEngine.iOS.NotificationType.Alert | UnityEngine.iOS.NotificationType.Badge | UnityEngine.iOS.NotificationType.Sound); #endif // af engage sdk - customize background and text colors // these values are default colors, you can customize with the colors of your app backgroundColor = new AF_RGBA(66.0 / 255.0, 67.0 / 255.0, 69.0 / 255.0, 1.0); textColor = new AF_RGBA(1.0, 1.0, 1.0, 1.0); AppsfireEngageSDK.SetBackgroundAndTextColor(backgroundColor, textColor); }
void Start() { // initialize ad sdk Debug.Log("Appsfire Ad SDK - Start"); AppsfireSDK.ConnectWithAPIKey("YOUR_API_KEY_HERE", AFSDKFeature.AFSDKFeatureMonetization); AppsfireAdSDK.SetDebugModeEnabled(true); AppsfireAdSDK.Prepare(); }