public void VoteForParty(long gameId, string username, ApprovalVoteOptionsEnum approvalVote) { var player = _playerAccessor.GetPlayer(gameId, username); player.ApprovalVote = approvalVote; _playerAccessor.UpdatePlayer(player); }
public async Task VoteForParty(ApprovalVoteOptionsEnum approvalVote) { _playerEngine.VoteForParty(GameId, Username, approvalVote); if (_gameEngine.TryToApproveParty(GameId, out Dictionary <string, ApprovalVoteOptionsEnum> userVotes, out string newKingUsername)) { if (_gameEngine.HaveFivePartiesFailed(GameId)) { var gameSummary = _gameEngine.EndGame(GameId, GameResultEnum.EvilWins); await Clients.Groups(PublicGameId).ReceiveUserApprovalVotes(userVotes, newKingUsername, gameSummary); } else { await Clients.Groups(PublicGameId).ReceiveUserApprovalVotes(userVotes, newKingUsername); } } }