public bool Init() { ApplicationState.Init(); Net.Instance.SetUrl("http://127.0.0.1:8087"); new LoginAction(); new RandomNameAction(); new CreateRoleAction(); new EnterGameAction(); new GMAction(); new HeartbeatAction(); new EnterSceneAction(); new PassStageAction(); new UnlockStageAction(); new ReliveAction(); new SkillAction(); new BuyWeaponAction(); new ChangeWeaponAction(); new ChallengeStageEnterStageAction(); new StrenWeaponAction(); new ChallengeStageOverStageAction(); new ChallengeStageContinueAction(); new ChallengeStageSweepStageAction(); new SetPromoteAction(); new BapFittingsAction(); new AcceptQuestAction(); new FinishQuestAction(); new ArenaBeginAction(); new ArenaEndAction(); new ArenaRecordAction(); new ArenaRefreshAction(); new ArenaBuyTimesAction(); new ItemEquipAction(); new BagOpAction(); new PromoteDefenceAction(); new StrenDefenceAction(); new RisingStarsAction(); new StoneCombAction(); new StoneUnInlayAction(); new StoneInlayAction(); new SaleDefenceAction(); new MallAction(); new QiangLinDanYuReportScoreAction(); new QiangLinDanYuOverAction(); new JoinActivityAction(); new WingActiveAction(); new WingEquipAction(); new WingForgeAction(); new RankingAction(); new QualifyingBeginAction(); new QualifyingEndAction(); new QualifyingRecordAction(); new QualifyingListAction(); new QualifyingBuyTimesAction(); new ShopAction(); new WingUpdateAction(); new DailyResetAction(); new EggAction(); new ItemSaleAction(); new SpIncreaseAction(); new ChallengeStageRankAction(); new MailOpenedAction(); new ZoneRewardAction(); new TitleAction(); new FashionActiveAction(); new FashionAddStarAction(); new FashionEquipAction(); new MailLoadAction(); new MailDeleteAction(); new MailPickAction(); new YaZhiXieEReportScoreAction(); new YaZhiXieEOverAction(); new ZhaoCaiMaoReportScoreAction(); new ZhaoCaiMaoOverAction(); new ZhaoCaiMaoPartnerAction(); new ZhaoCaiMaoRankingAction(); new CropsBuyAction(); new SevenStageAction(); new PlanStateAction(); new CropsChangeAction(); new CropsPromoteAction(); new ViewOtherAction(); new QueryRechargeResultAction(); new FirstChargeRewardAction(); new FundAction(); new BoxItemAction(); mWindowManager.Initialize(); mSettingManager.InitGlobal(); mPlayerDataPool.Init(); setNextFlow(GAME_FLOW_ENUM.GAME_FLOW_VERIFY); return(true); }