示例#1
0
        private IEnumerator JoinMatchLobby()
        {
            ApplicationModel.JoinToMatchLobby = false;
            var cancel = false;

            if (ApplicationModel.CurrentMatchLobbyToJoin.locked)
            {
                InvitationCodeModal.InvitationCodeModalResult modalResult = null;
                yield return(AskForInvitationCode((result) => { modalResult = result; }));

                cancel = modalResult.OptionSelected != InvitationCodeModal.OptionSelected.OK;

                if (!cancel)
                {
                    yield return(StartCoroutine(ConnectMatchLobby(ApplicationModel.CurrentMatchLobbyToJoin.matchLobbyId, invitationCodeModal.Result.InvitationCode)));
                }
            }
            else
            {
                yield return(StartCoroutine(ConnectMatchLobby(ApplicationModel.CurrentMatchLobbyToJoin.matchLobbyId)));
            }

            if (!cancel && ApplicationModel.CurrentMatchLobby != null)
            {
                // HACK: set that the lobby players list has changed in order to trigger the players renderization
                ApplicationModel.CreateRemotePlayersHandler(PlayFabMultiplayerManager.Get());
                ApplicationModel.MatchLobbyJoinedPlayerListHasChanged = true;
                SceneManager.LoadScene("MatchLobby");
            }
        }
示例#2
0
        private IEnumerator TryCreateMatchLobby(string sessionName)
        {
            var error = Constants.CREATE_MATCH_LOBBY_ERROR;

            UpdateGameStatus(Constants.MATCH_LOBBY_CREATING + sessionName);

            try
            {
                IsLobbyCreated = true;
                yield return(StartCoroutine(CreateMatchLobby(sessionName, true)));

                if (ApplicationModel.CurrentMatchLobby == null)
                {
                    error = Constants.MATCH_LOBBY_REPEATED;
                }
                else
                {
                    ApplicationModel.CreateRemotePlayersHandler(PlayFabMultiplayerManager.Get());
                    SceneManager.LoadScene("MatchLobby");
                    error = string.Empty;
                }
            }
            finally
            {
                if (!string.IsNullOrWhiteSpace(error))
                {
                    IsLobbyCreated = false;
                    UpdateGameStatus(error);
                }
            }
        }