public void OnPreprocessBuild(BuildReport report) { // Clean and reset settings before builds to make sure we don't // pollute later builds with assets that may be unnecessary or are outdated. CleanOldSettings(); AppleLoaderSettings settings = AppleLoader.GetSettings(); if (settings == null) { return; } UnityEngine.Object[] preloadedAssets = PlayerSettings.GetPreloadedAssets(); if (!preloadedAssets.Contains(settings)) { var assets = preloadedAssets.ToList(); assets.Add(settings); PlayerSettings.SetPreloadedAssets(assets.ToArray()); } }
internal void AddSignInWithAppleActivity() { XmlElement activity = CreateElement("activity"); activity.Attributes.Append(CreateAndroidAttribute("name", "com.unity3d.playeridentity.SignInWithAppleIntentFilter")); activity.Attributes.Append(CreateAndroidAttribute("theme", "@android:style/Theme.Translucent.NoTitleBar")); activity.Attributes.Append(CreateAndroidAttribute("noHistory", "true")); activity.Attributes.Append(CreateAndroidAttribute("launchMode", "singleTask")); XmlElement intentFilter = CreateElement("intent-filter"); activity.AppendChild(intentFilter); XmlElement data = CreateElement("data"); var settings = AppleLoader.GetSettings(); var deepLinkUri = new Uri(settings.m_ApplicationDeepLink); data.Attributes.Append(CreateAndroidAttribute("scheme", deepLinkUri.Scheme)); data.Attributes.Append(CreateAndroidAttribute("host", deepLinkUri.Host)); intentFilter.AppendChild(data); XmlElement action = CreateElement("action"); action.Attributes.Append(CreateAndroidAttribute("name", "android.intent.action.VIEW")); intentFilter.AppendChild(action); XmlElement category1 = CreateElement("category"); category1.Attributes.Append(CreateAndroidAttribute("name", "android.intent.category.DEFAULT")); intentFilter.AppendChild(category1); XmlElement category2 = CreateElement("category"); category2.Attributes.Append(CreateAndroidAttribute("name", "android.intent.category.BROWSABLE")); intentFilter.AppendChild(category2); m_ApplicationElement.AppendChild(activity); }