public void ButtonClick(int numberSkin)
    {
        PresentKnifeSkin.GetComponent <SpriteRenderer>().sprite = allSkinsKnifeShop[numberSkin];
        currentNumberButton = numberSkin;

        if (PlayerPrefs.GetInt("KnifeSkin") - (numberSkin + 1) != 0)
        {
            if (PlayerPrefs.GetInt("BuyingKnifeSkin" + currentNumberButton + 1) != 1)
            {
                Price.text = "Buy skin \n for 100";
                AppleInPrice.SetActive(true);
                ChangeTextInt = 2;
            }
            else
            {
                Price.text = "Change";
                AppleInPrice.SetActive(false);
                ChangeTextInt = 1;
            }
        }
        else
        {
            Price.text = "Selected";
            AppleInPrice.SetActive(false);
            ChangeTextInt = 0;
        }
    }
 public void ButBuyOrChangeSkin()
 {
     if (ChangeTextInt == 0)
     {
         StatusBuying.text = "Already Selected!";
         Invoke("StatusBuyingIsNull", 2f);
     }
     else if (ChangeTextInt == 1)
     {
         PlayerPrefs.SetInt("KnifeSkin", currentNumberButton + 1);
         _isChangedSkin    = true;
         StatusBuying.text = "Changed!";
         Invoke("StatusBuyingIsNull", 2f);
     }
     else if (ChangeTextInt == 2)
     {
         if (PlayerPrefs.GetInt("BuyingKnifeSkin" + currentNumberButton + 1) != 1)
         {
             if (PlayerPrefs.GetInt("Apples") >= 100)
             {
                 PlayerPrefs.SetInt("Apples", PlayerPrefs.GetInt("Apples") - 100);
                 _isChangeApples = true;
                 PlayerPrefs.SetInt("BuyingKnifeSkin" + currentNumberButton + 1, 1);
                 PlayerPrefs.SetInt("KnifeSkin", currentNumberButton + 1);
                 _isChangedSkin    = true;
                 StatusBuying.text = "Buying and Changed!";
                 Invoke("StatusBuyingIsNull", 2f);
                 Price.text = "Selected";
                 AppleInPrice.SetActive(false);
             }
         }
         if (PlayerPrefs.GetInt("BuyingKnifeSkin" + currentNumberButton + 1) == 1)
         {
             PlayerPrefs.SetInt("KnifeSkin", currentNumberButton + 1);
             _isChangedSkin    = true;
             StatusBuying.text = "Changed!";
             Invoke("StatusBuyingIsNull", 2f);
         }
     }
 }