// 仅限于瞄镜的变化 public void RefreshRemovableAttachment(GameObject go, bool hasSights) { var ironSights = BoneMount.FindChildBoneFromCache(go, BoneName.RemovableIronSights); var rail = BoneMount.FindChildBoneFromCache(go, BoneName.RemovableRail); if (ironSights != null) { if (hasSights) { AppearanceUtils.DisableRender(ironSights.gameObject); } else { AppearanceUtils.EnableRender(ironSights.gameObject); } } if (rail != null) { if (hasSights) { AppearanceUtils.EnableRender(rail.gameObject); } else { AppearanceUtils.DisableRender(rail.gameObject); } } }
private void DisableRender(GameObject go) { if (_enabled) { AppearanceUtils.DisableRender(go); } }
public void SetFirstPersonCharacter(GameObject obj) { _weaponController.SetFirstPersonCharacter(obj); _wardrobeController.SetFirstPersonCharacter(obj); _propController.SetFirstPersonCharacter(obj); _characterP1 = obj; AppearanceUtils.DisableRender(_characterP1); }
public void SetFirstPersonCharacter(GameObject obj) { WeaponControllerBaseImpl.SetFirstPersonCharacter(obj); WardrobeControllerBaseImpl.SetFirstPersonCharacter(obj); PropControllerBaseImpl.SetFirstPersonCharacter(obj); _characterP1 = obj; AppearanceUtils.DisableRender(_characterP1); }
public void SetThirdPerson() { if (FirstPersonIncluded) { AppearanceUtils.DisableRender(_propObjP1); } if (ThirdPersonIncluded) { AppearanceUtils.EnableRender(_propObjP3); } _view = CharacterView.ThirdPerson; }
public void SetFirstPersonCharacter(GameObject obj) { WeaponControllerBaseImpl.SetRootGo(_rootGo); WeaponControllerBaseImpl.SetFirstPersonCharacter(obj); WardrobeControllerBaseImpl.SetFirstPersonCharacter(obj); PropControllerBaseImpl.SetFirstPersonCharacter(obj); _characterP1 = obj; AppearanceUtils.DisableRender(_characterP1); WardrobeControllerBaseImpl.SetRootGo(_rootGo); Logger.ErrorFormat("first ApperanceBaseRootGo: " + _rootGo); }
private void RemovePropInHand() { if (ThirdPersonIncluded && null != _propObjP3) { _mount.RemountWeaponOnRightHand(_propObjP3, _characterP3); AppearanceUtils.DisableRender(_propObjP3); } if (FirstPersonIncluded && null != _propObjP1) { _mount.RemountWeaponOnRightHand(_propObjP1, _characterP1); AppearanceUtils.DisableRender(_propObjP1); ResetPropsShader(_propObjP1); } }
public void Hide() { _enabled = false; for (var i = 0; i < (int)Wardrobe.EndOfTheWorld; i++) { var param = _wardrobes[i]; if (param != null) { if (_wardrobesStatus.GetDefaultEnabled((Wardrobe)i)) { AppearanceUtils.DisableRender(param.DefaultGameObject); } if (_wardrobesStatus.GetAlterEnabled((Wardrobe)i)) { AppearanceUtils.DisableRender(param.AlternativeGameObject); } } } }
private void FinishLoadResource(WardrobeParam param, int index) { if (index == _p1Index && FirstPersonIncluded) { if (IsFirstPerson) { AppearanceUtils.EnableRender(param.DefaultGameObject); AppearanceUtils.EnableRender(param.AlternativeGameObject); } else { AppearanceUtils.DisableRender(param.DefaultGameObject); AppearanceUtils.DisableRender(param.AlternativeGameObject); } AppearanceUtils.DisableShadow(param.DefaultGameObject); AppearanceUtils.DisableShadow(param.AlternativeGameObject); _p1Avatar.AddWardrobe(param); UpdateRenderBelowAnimatorP1(); } if (index == _p3Index && ThirdPersonIncluded) { if (IsFirstPerson) { AppearanceUtils.DisableRender(param.DefaultGameObject); AppearanceUtils.DisableRender(param.AlternativeGameObject); } else { AppearanceUtils.EnableRender(param.DefaultGameObject); AppearanceUtils.EnableRender(param.AlternativeGameObject); } _p3Avatar.AddWardrobe(param); UpdateRenderBelowAnimatorP3(); } ChangeWardrobeShader(param.DefaultGameObject, index); ChangeWardrobeShader(param.AlternativeGameObject, index); }
public override void DoAction(IEventArgs args) { IGameUnit unit = GetPlayer(args); if (unit != null) { PlayerEntity player = ((FreeData)unit).Player; if (FreeUtil.ReplaceBool(show, args)) { AppearanceUtils.EnableRender(player.thirdPersonModel.Value); player.gamePlay.GameState = GameState.Visible; } else { AppearanceUtils.DisableRender(player.thirdPersonModel.Value); player.gamePlay.GameState = GameState.Invisible; } } }
public void OnGamePlay() { foreach (PlayerEntity player in _contexts.player.GetEntities()) { if (player.gamePlay.GameState == GameState.Invisible) { if (player.gamePlay.ClientState != GameState.Invisible) { AppearanceUtils.DisableRender(player.thirdPersonModel.Value); player.gamePlay.ClientState = GameState.Invisible; } } if (player.gamePlay.GameState == GameState.Visible) { if (player.gamePlay.ClientState == GameState.Invisible) { AppearanceUtils.EnableRender(player.thirdPersonModel.Value); player.gamePlay.ClientState = GameState.Normal; } } } }
public void OnLoadSuccess <T>(T source, UnityObject unityObj) { var go = unityObj.AsGameObject; if (null == go) { return; } BoneTool.CacheTransform(go); if (_dataSource._p1Index == _index) { AppearanceUtils.DisableRender(_dataSource._propObjP1); _dataSource._propObjP1 = go; if (!_dataSource.IsFirstPerson) { AppearanceUtils.DisableRender(go); _dataSource.AddRecycleObject(unityObj); } } else if (_dataSource._p3Index == _index) { AppearanceUtils.DisableRender(_dataSource._propObjP3); _dataSource._propObjP3 = go; if (_dataSource.IsFirstPerson) { AppearanceUtils.DisableRender(go); _dataSource.AddRecycleObject(unityObj); } } else { AppearanceUtils.DisableRender(go); _dataSource.AddRecycleObject(unityObj); } _dataSource.MountPropToHand(_index); }
private void Hide() { AppearanceUtils.DisableRender(Weapon.PrimaryAsGameObject); AppearanceUtils.DisableRender(Weapon.DeputyAsGameObject); }
private void Hide() { AppearanceUtils.DisableRender(Attachment); }