/// <summary> /// Used for rendering of CE custom apparel layers. /// </summary> /// <param name="layer"></param> /// <returns></returns> private static bool IsVisibleLayer_Internal(ApparelLayerDef layer) { /* * Belt is not actually a pre-shell layer, but we want to treat it as such in this patch, * to avoid rendering bugs with utility items (e.g: broadshield pack) */ return(true && layer.drawOrder >= ApparelLayerDefOf.Shell.drawOrder && layer != ApparelLayerDefOf.Belt && !(layer.GetModExtension <ApparelLayerExtension>()?.IsHeadwear ?? false)); }
private static bool IsHeadwear(ApparelLayerDef layer) { return(layer.GetModExtension <ApparelLayerExtension>()?.IsHeadwear ?? false); }
private static bool IsPreShellLayer(ApparelLayerDef layer) { return(layer.drawOrder < ApparelLayerDefOf.Shell.drawOrder || (layer.GetModExtension <ApparelLayerExtension>()?.IsHeadwear ?? false)); }
private static bool IsPreShellLayer(ApparelLayerDef layer) { return(layer.drawOrder < ApparelLayerDefOf.Shell.drawOrder || (layer.GetModExtension <ApparelLayerExtension>()?.IsHeadwear ?? false) || layer == ApparelLayerDefOf.Belt); //Belt is not actually a pre-shell layer, but we want to treat it as such in this patch, to avoid rendering bugs with utility items (e.g: broadshield pack) }
private static bool RenderSpecial(ApparelLayerDef layer) { return((layer.GetModExtension <ApparelLayerExtension>()?.IsHeadwear ?? false) || layer.drawOrder > ApparelLayerDefOf.Shell.drawOrder); }