internal static void Init( GameServiceClientConfiguration configuration , Action <GameService> onSuccess , Action <string> onError) { if (configuration.LoginType == LoginType.Normal) { FiroozehGameServiceAppLoginCheck.CheckUserLoginStatus( configuration.CheckAppStatus , configuration.CheckOptionalUpdate , configuration.EnableLog , isLogin => { if (isLogin) { AppPluginHandler.InitGameService( configuration.ClientId, configuration.ClientSecret, configuration.EnableLog, false, s => { onSuccess.Invoke(new GameService(s, GameServiceType.App, configuration.HaveNotification)); } , onError.Invoke, configuration.NotificationListener); } else { FiroozehGameServiceAppLoginCheck.ShowLoginUI( configuration.CheckAppStatus , configuration.CheckOptionalUpdate , configuration.EnableLog , r => { if (r) { AppPluginHandler.InitGameService( configuration.ClientId, configuration.ClientSecret, configuration.EnableLog, false, s => { onSuccess.Invoke(new GameService(s, GameServiceType.App, configuration.HaveNotification)); } , onError.Invoke, configuration.NotificationListener); } }, onError.Invoke); } }, onError.Invoke); } else { AppPluginHandler.InitGameService( configuration.ClientId, configuration.ClientSecret, configuration.EnableLog, true, s => { onSuccess.Invoke(new GameService(s, GameServiceType.App, configuration.HaveNotification)); } , onError.Invoke, configuration.NotificationListener); } }
public static void ShowLoginUI( bool checkAppStatus , bool checkOptionalUpdate , bool isLogEnable , DelegateCore.IsUserLogin isUserLogin , DelegateCore.OnError error) { AppPluginHandler.InitGameLoginService(checkAppStatus, checkOptionalUpdate, isLogEnable , s => { s.Call("ShowLoginUI", new IGameServiceLoginCheck( isUserLogin.Invoke, error.Invoke)); } , error.Invoke); }
internal static void CheckUserLoginStatus( bool checkAppStatus , bool checkOptionalUpdate , bool isLogEnable , DelegateCore.IsUserLogin userLogin , DelegateCore.OnError error) { AppPluginHandler.InitGameLoginService( checkAppStatus , checkOptionalUpdate , isLogEnable , s => { s.Call("IsUserLoggedIn", new IGameServiceLoginCheck( userLogin.Invoke , error.Invoke)); }, error.Invoke); }