/// <summary> /// Funkcja wczytująca z pamięci telefonu dziesięć najlepszych wyników /// </summary> private void LoadTopTen() { AppMemory am = new AppMemory(); TopTen = new List<KeyValuePair<string, Int64>>(); for (int i = 1; i <= _amountOfPlaces; i++) { string playerName = am.GetValueOrDefault<string>("playerName" + Convert.ToString(i), "Player"); Int64 score = am.GetValueOrDefault<Int64>("score" + Convert.ToString(i), 0); TopTen.Add(new KeyValuePair<string, long>(playerName, score)); } }
/// <summary> /// Metoda odczytuje ustawienia z pamięci /// </summary> private void LoadSettings() { AppMemory am = new AppMemory(); nameBox.Text = am.GetValueOrDefault("playerName", "Player"); }
private void LoadPlayerName() { AppMemory am = new AppMemory(); _playerName = am.GetValueOrDefault("playerName", "Player"); }