// Token: 0x0600208A RID: 8330 RVA: 0x0013EC20 File Offset: 0x0013CE20 public NNS_VTXARRAY_GL(AppMain.NNS_VTXARRAY_GL array) { this.Type = array.Type; this.Size = array.Size; this.DataType = array.DataType; this.Stride = array.Stride; this.Pointer = array.Pointer; this.Data = array.Data; }
// Token: 0x0600208B RID: 8331 RVA: 0x0013EC7C File Offset: 0x0013CE7C public static AppMain.NNS_VTXARRAY_GL Read(BinaryReader reader, ByteBuffer vertexBuffer, uint vertexBufferOffset, int nVertex) { AppMain.NNS_VTXARRAY_GL nns_VTXARRAY_GL = new AppMain.NNS_VTXARRAY_GL(); nns_VTXARRAY_GL.Type = reader.ReadUInt32(); nns_VTXARRAY_GL.Size = reader.ReadInt32(); nns_VTXARRAY_GL.DataType = reader.ReadUInt32(); nns_VTXARRAY_GL.Stride = reader.ReadInt32(); uint num = reader.ReadUInt32(); if (num != 0U) { nns_VTXARRAY_GL.Pointer = vertexBuffer + ( int )(num - vertexBufferOffset); } return(nns_VTXARRAY_GL); }
public GLVertexBuffer_(AppMain.NNS_VTXLIST_GL_DESC pVtxDesc) { this.pVtxDesc_ = pVtxDesc; this.elementTypes_ = new OpenGL.GLVertexElementType[this.pVtxDesc_.nArray]; for (int index = 0; index < this.pVtxDesc_.nArray; ++index) { uint type = this.pVtxDesc_.pArray[index].Type; if (type <= 8U) { switch ((int)type - 1) { case 0: this.posArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.Position; continue; case 1: this.blWeightArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.BlendWeight; continue; case 2: continue; case 3: this.blIndexArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.BlendIndex; continue; default: if (type == 8U) { this.normArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.Normal; continue; } continue; } } else if (type != 16U) { if (type != 256U) { if (type == 512U) { this.texCoord1Array_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.TextureCoordinate1; } } else { this.texCoord0Array_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.TextureCoordinate0; } } else { this.colArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.Color; } } }