public DbMngr() { UserController = new UserController(); AppLocaleController = new AppLocaleController(); AppTextController = new AppTextController(); BankController = new BankController(); BattleController = new BattleController(); CityController = new CityController(); HarborController = new HarborController(); InventoryController = new InventoryController(); ItemController = new ItemController(); MarketController = new MarketController(); PowerupController = new PowerupController(); ProfileAiController = new ProfileAIController(); QuestController = new QuestController(); ResourceController = new ResourceController(); RewardController = new RewardController(); ScenarioController = new ScenarioController(); UserGameController = new UserGameController(); VesselController = new VesselController(); WeaponController = new WeaponController(); }
public void Persist <T>(_Entity entity) { if (typeof(T) == typeof(User)) { UserController.Create((User)entity); } else if (typeof(T) == typeof(AppLocale)) { AppLocaleController.Create((AppLocale)entity); } else if (typeof(T) == typeof(AppText)) { AppTextController.Create((AppText)entity); } else if (typeof(T) == typeof(Bank)) { BankController.Create((Bank)entity); } else if (typeof(T) == typeof(Battle)) { BattleController.Create((Battle)entity); } else if (typeof(T) == typeof(City)) { CityController.Create((City)entity); } else if (typeof(T) == typeof(Harbor)) { HarborController.Create((Harbor)entity); } else if (typeof(T) == typeof(Inventory)) { InventoryController.Create((Inventory)entity); } else if (typeof(T) == typeof(Item)) { ItemController.Create((Item)entity); } else if (typeof(T) == typeof(Market)) { MarketController.Create((Market)entity); } else if (typeof(T) == typeof(Powerup)) { PowerupController.Create((Powerup)entity); } else if (typeof(T) == typeof(ProfileAI)) { ProfileAiController.Create((ProfileAI)entity); } else if (typeof(T) == typeof(Quest)) { QuestController.Create((Quest)entity); } else if (typeof(T) == typeof(Resource)) { ResourceController.Create((Resource)entity); } else if (typeof(T) == typeof(Reward)) { RewardController.Create((Reward)entity); } else if (typeof(T) == typeof(Scenario)) { ScenarioController.Create((Scenario)entity); } else if (typeof(T) == typeof(UserGame)) { UserGameController.Create((UserGame)entity); } else if (typeof(T) == typeof(Vessel)) { VesselController.Create((Vessel)entity); } else if (typeof(T) == typeof(Weapon)) { WeaponController.Create((Weapon)entity); } else { throw new Exception("Controller not implemented yet."); } }