示例#1
0
        private static void CreateInstance(AppInfoFactory appInfoFactory)
        {
            if (appInfoFactory != null && !SettingsManager.XmlData.GamePath.IsNullOrWhitespace())
            {
                var directoryInfo = new DirectoryInfo(SettingsManager.XmlData.GamePath);
                Context.Value = appInfoFactory.CreateInfo(directoryInfo);

                Logger.Debug("Found AppInfo.dll. Using AppInfo instance: {0}", Context.Value.AppName);

                return;
            }

            Logger.Error("Cannot find AppInfo.dll. Using default AppInfo instance.");

            Context.Value = DefaultAppInfo;
        }
示例#2
0
        public LaunchManager()
        {
            //the following is needed on linux... the current directory must be the Mono executable, which is bad.
            Environment.CurrentDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            try
            {
                FormIcon = Icon.FromHandle(Resources.IconSmall.GetHicon());
                if (File.Exists(_pathLogFile))
                {
                    File.Delete(_pathLogFile);
                }
                XmlPreferences prefs = new XmlPreferences();
                try
                {
                    prefs = _prefsSerializer.Deserialize(_pathPrefsFile, new XmlPreferences());
                }
                catch (Exception ex)
                {
                    Command_Display_Error("Read preferences file", _pathPrefsFile, ex, "Special preferences will be reset");
                }
                Preferences = prefs;
                Logger      =
                    new LoggerConfiguration().WriteTo.File(_pathLogFile, LogEventLevel.Verbose).MinimumLevel.Is(Preferences.MinimumEventLevel).CreateLogger();

                var settings = new XmlSettings();
                var history  = new XmlHistory();
                ;
                try
                {
                    history = _historySerializer.Deserialize(_pathHistoryXml, new XmlHistory());
                }
                catch (Exception ex)
                {
                    Command_Display_Error("Load patching history", _pathHistoryXml, ex,
                                          "If the launcher was terminated unexpectedly last time, it may not be able to recover.");
                }

                try
                {
                    settings = _settingsSerializer.Deserialize(_pathSettings, new XmlSettings());
                }
                catch (Exception ex)
                {
                    Command_Display_Error("Read settings file", _pathSettings, ex, "Patch list and other settings will be reset.");
                }

#if DEBUG
                settings.BaseFolder = @"D:\Program Files (x86)\GOG Galaxy\Games\Pillars of Eternity II Deadfire";
                settings.ModFolder  = @"D:\Program Files (x86)\GOG Galaxy\Games\Pillars of Eternity II Deadfire\Mods";
#endif

                // Folder dialog
                string folderDialogReason = null;
                if (settings.BaseFolder == null)
                {
                    folderDialogReason = "(no game folder has been specified)";
                }
                else if (!Directory.Exists(settings.BaseFolder))
                {
                    folderDialogReason = "(the previous game folder does not exist)";
                }

                if (folderDialogReason != null)
                {
                    if (!Command_SetGameFolder_Dialog(folderDialogReason))
                    {
                        Command_ExitApplication();
                    }
                }
                else
                {
                    BaseFolder = settings.BaseFolder;
                }

                // Mod dialog
                string modFolderDialogReason = null;
                if (settings.ModFolder == null)
                {
                    modFolderDialogReason = "(no mod folder has been specified)";
                }
                else if (!Directory.Exists(settings.ModFolder))
                {
                    modFolderDialogReason = "(the previous mod folder does not exist)";
                }

                if (modFolderDialogReason != null)
                {
                    if (!Command_SetModFolder_Dialog(modFolderDialogReason))
                    {
                        Command_ExitApplication();
                    }
                }
                else
                {
                    ModFolder = settings.ModFolder;
                }

                _home = new guiHome(this)
                {
                    Icon = FormIcon
                };
                var defaultAppInfo = new AppInfo()
                {
                    AppName = "No AppInfo.dll",
                };

                AppInfoFactory gameInfoFactory = File.Exists(_pathGameInfoAssembly) ? PatchingHelper.LoadAppInfoFactory(_pathGameInfoAssembly) : null;
                AppInfo            = gameInfoFactory?.CreateInfo(new DirectoryInfo(BaseFolder)) ?? defaultAppInfo;
                AppInfo.AppVersion = AppInfo.AppVersion ?? "version??";
                var icon = TryOpenIcon(AppInfo.IconLocation) ?? _home.Icon.ToBitmap();
                ProgramIcon  = icon;
                Instructions = new DisposingBindingList <PatchInstruction>();
                var instructions = new List <XmlInstruction>();

                foreach (var xmlPatch in settings.Instructions)
                {
                    try
                    {
                        Command_Direct_AddPatch(xmlPatch.PatchPath, xmlPatch.IsEnabled);
                    }
                    catch
                    {
                        instructions.Add(xmlPatch);
                    }
                }
                var patchList = instructions.Select(x => x.PatchPath).Join(Environment.NewLine);
                if (patchList.Length > 0)
                {
                    Command_Display_Error("Load patches on startup.", patchList);
                }
                try
                {
                    PatchingHelper.RestorePatchedFiles(AppInfo, history.Files);
                }
                catch (Exception ex)
                {
                    Command_Display_Error("Restore files", ex: ex);
                }

                _home.Closed += (sender, args) => Command_ExitApplication();
                _icon         = new NotifyIcon
                {
                    Icon        = FormIcon,
                    Visible     = false,
                    Text        = "Patchwork Launcher",
                    ContextMenu = new ContextMenu
                    {
                        MenuItems =
                        {
                            new MenuItem("Quit", (o, e) => Command_ExitApplication())
                        }
                    }
                };
                File.Delete(_pathHistoryXml);
            }
            catch (Exception ex)
            {
                Command_Display_Error("Launch the application", ex: ex, message: "The application will now exit.");
                Command_ExitApplication();
            }
        }