public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GConsoleCoreWrap": GConsoleCoreWrap.Register(L); break; case "GConsoleWrap": GConsoleWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaManagerWrap": LuaManagerWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NavMeshAgentWrap": NavMeshAgentWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DG_Tweening_DOTweenAnimationWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_ParticleSystem_MainModuleWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_AnimatorOverrideControllerWrap.Register(L); UnityEngine_AnimatorUpdateModeWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); LuaProfilerWrap.Register(L); NetworkManagerWrap.Register(L); AudioManagerWrap.Register(L); ResourceManagerWrap.Register(L); UISystemWrap.Register(L); UIModWrap.Register(L); UIItemWrap.Register(L); UIManagerWrap.Register(L); UnityEngine_UI_LayoutRebuilderWrap.Register(L); AppConstWrap.Register(L); LobbyCameraWrap.Register(L); XRandomWrap.Register(L); DebuggerWrap.Register(L); FightLogWrap.Register(L); UIImageWrap.Register(L); UIRawImageWrap.Register(L); UITextWrap.Register(L); UIButtonWrap.Register(L); UIToggleWrap.Register(L); UISliderWrap.Register(L); UIScrollViewWrap.Register(L); UIScrollbarWrap.Register(L); UIInputFieldWrap.Register(L); UIPolygonRaycastWrap.Register(L); WrapContentWrap.Register(L); LocalizationWrap.Register(L); ConfigHandlerWrap.Register(L); TableHandlerWrap.Register(L); Spine_Unity_SkeletonAnimationWrap.Register(L); Camera2DWrap.Register(L); L.RegFunction("AlignToFinish", AlignToFinish); L.RegFunction("UpdateItemDelegate", UpdateItemDelegate); L.BeginModule("UnityEngine"); UnityEngine_TimeWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_RuntimeAnimatorControllerWrap.Register(L); UnityEngine_ScriptableObjectWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_UIRaycastWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("Spine"); Spine_SkeletonDataWrap.Register(L); Spine_AnimationWrap.Register(L); Spine_SkinWrap.Register(L); Spine_ExposedList_Spine_AnimationWrap.Register(L); Spine_ExposedList_Spine_SkinWrap.Register(L); Spine_SkeletonWrap.Register(L); L.BeginModule("Unity"); Spine_Unity_SkeletonRendererWrap.Register(L); Spine_Unity_SkeletonDataAssetWrap.Register(L); L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate); L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate); L.BeginModule("SkeletonRenderer"); L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate); L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("DG"); L.BeginModule("Tweening"); L.RegFunction("TweenAnimCallBack", DG_Tweening_TweenAnimCallBack); L.BeginModule("Core"); DG_Tweening_Core_ABSAnimationComponentWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_string_UnityEngine_Sprite", System_Action_string_UnityEngine_Sprite); L.RegFunction("Action_string_UnityEngine_GameObject", System_Action_string_UnityEngine_GameObject); L.RegFunction("Action_string_UnityEngine_Object", System_Action_string_UnityEngine_Object); L.RegFunction("Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject", System_Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject); L.RegFunction("Predicate_Spine_Animation", System_Predicate_Spine_Animation); L.RegFunction("Action_Spine_Animation", System_Action_Spine_Animation); L.RegFunction("Comparison_Spine_Animation", System_Comparison_Spine_Animation); L.RegFunction("Predicate_Spine_Skin", System_Predicate_Spine_Skin); L.RegFunction("Action_Spine_Skin", System_Action_Spine_Skin); L.RegFunction("Comparison_Spine_Skin", System_Comparison_Spine_Skin); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); ResourceManagerWrap.Register(L); UtilsWrap.Register(L); UIEventListenerWrap.Register(L); LogRecordWrap.Register(L); AppConstWrap.Register(L); QKEventWrap.Register(L); LuaEventCallbackWrap.Register(L); NetworkManagerWrap.Register(L); ServerTypeWrap.Register(L); LoadingScreenWrap.Register(L); MotionControllerWrap.Register(L); InputControllerWrap.Register(L); UnitySingleton_ResourceManagerWrap.Register(L); UnitySingleton_LogRecordWrap.Register(L); Singleton_NetworkManagerWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_DebugWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_TextAssetWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventTriggerTypeWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_EventTriggerWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_UnityEngine_TextAsset", System_Action_UnityEngine_TextAsset); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); UtilWrap.Register(L); AppConstWrap.Register(L); LuaHelperWrap.Register(L); ByteBufferWrap.Register(L); LuaBehaviourWrap.Register(L); GameManagerWrap.Register(L); LuaManagerWrap.Register(L); PanelManagerWrap.Register(L); SoundManagerWrap.Register(L); TimerManagerWrap.Register(L); ThreadManagerWrap.Register(L); NetworkManagerWrap.Register(L); ResourceManagerWrap.Register(L); SDKManagerWrap.Register(L); UILoadingWrap.Register(L); UIResToolWrap.Register(L); UIResMgrWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_WWWFormWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ClippingWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_SpriteStateWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("cn"); L.BeginModule("sharesdk"); L.BeginModule("unity3d"); cn_sharesdk_unity3d_PlatformTypeWrap.Register(L); cn_sharesdk_unity3d_ResponseStateWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UI_MonoTableWrap.Register(L); UI_UIGroupWrap.Register(L); UI_ImageExWrap.Register(L); UI_TextExWrap.Register(L); UI_UIArtFontWrap.Register(L); UI_UIProgressExWrap.Register(L); UI_UIScrollTipsWrap.Register(L); UI_DragControlWrap.Register(L); UI_DropControlWrap.Register(L); UI_CurveMoveWrap.Register(L); UI_UIScrollWrapWrap.Register(L); UI_IHandleWrap.Register(L); UI_HandleWrap.Register(L); UI_AnimatorHandleWrap.Register(L); UI_DragListenerWrap.Register(L); UI_HandleAlphaWrap.Register(L); UI_HandleColorWrap.Register(L); UI_HandleGreyWrap.Register(L); UI_HandleImageWrap.Register(L); UI_HandleNumWrap.Register(L); UI_HandlePositionWrap.Register(L); UI_HandleProgressExWrap.Register(L); UI_HandleRotateWrap.Register(L); UI_HandleScaleWrap.Register(L); UI_HandleSequenceWrap.Register(L); UI_HandleSizeWrap.Register(L); UI_HandleStateWrap.Register(L); UI_HandleVisiableWrap.Register(L); UI_SequenceHandleWrap.Register(L); UI_SequenceHandleExWrap.Register(L); UI_SimpleHandleWrap.Register(L); UI_StateGroupWrap.Register(L); UI_StateHandleWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_UnityEngine_Transform", System_Action_UnityEngine_Transform); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.RegFunction("Action_int_int", System_Action_int_int); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_UnityEngine_EventSystems_PointerEventData", System_Action_UnityEngine_EventSystems_PointerEventData); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_UI_UIScrollWrap_int", System_Action_UI_UIScrollWrap_int); L.RegFunction("Action_UI_UIScrollWrap", System_Action_UI_UIScrollWrap); L.RegFunction("Action_UI_Handle_WndType_object", System_Action_UI_Handle_WndType_object); L.RegFunction("Func_UI_Handle_float", System_Func_UI_Handle_float); L.RegFunction("Func_UI_Handle_int", System_Func_UI_Handle_int); L.RegFunction("Func_UI_Handle_UnityEngine_Vector3", System_Func_UI_Handle_UnityEngine_Vector3); L.RegFunction("Func_UI_Handle_UnityEngine_Color", System_Func_UI_Handle_UnityEngine_Color); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UI_StateGroup_int", System_Action_UI_StateGroup_int); L.RegFunction("Action_UI_StateHandle_int", System_Action_UI_StateHandle_int); L.RegFunction("Action_UI_Handle", System_Action_UI_Handle); L.RegFunction("Action_UI_StateHandle", System_Action_UI_StateHandle); L.RegFunction("Action_LuaInterface_LuaTable", System_Action_LuaInterface_LuaTable); L.RegFunction("Action_LuaInterface_LuaTable_UI_StateHandle", System_Action_LuaInterface_LuaTable_UI_StateHandle); L.BeginModule("Threading"); L.RegFunction("ThreadStart", System_Threading_ThreadStart); L.EndModule(); L.EndModule(); L.EndModule(); }
public static void Bind(IntPtr L) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AppConstWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); DebuggerWrap.Register(L); DelegateFactoryWrap.Register(L); DelegateWrap.Register(L); EnumWrap.Register(L); GameObjectWrap.Register(L); GUILayerWrap.Register(L); GUILayoutWrap.Register(L); GUIWrap.Register(L); IEnumeratorWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaEnumTypeWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); ObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RandomWrap.Register(L); RectTransformWrap.Register(L); RectWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); RuntimePlatformWrap.Register(L); ScreenWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); stringWrap.Register(L); System_ObjectWrap.Register(L); TextureWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UtilWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TweenPositionWrap": TweenPositionWrap.Register(L); break; case "TweenRotationWrap": TweenRotationWrap.Register(L); break; case "TweenScaleWrap": TweenScaleWrap.Register(L); break; case "TweenWidthWrap": TweenWidthWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIBasicSpriteWrap": UIBasicSpriteWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UITweenerWrap": UITweenerWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "UtilsWrap": UtilsWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DelManagerWrap": DelManagerWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "HotfixManagerWrap": HotfixManagerWrap.Register(L); break; case "HotfixWrap": HotfixWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LuaDlgWrap": LuaDlgWrap.Register(L); break; case "LuaEngineWrap": LuaEngineWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "LuaGameInfoWrap": LuaGameInfoWrap.Register(L); break; case "LuaStringBufferWrap": LuaStringBufferWrap.Register(L); break; case "LuaUIManagerWrap": LuaUIManagerWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "PlayerPrefsWrap": PlayerPrefsWrap.Register(L); break; case "PrivateExtensionsWrap": PrivateExtensionsWrap.Register(L); break; case "PublicExtensionsWrap": PublicExtensionsWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_IO_BinaryReaderWrap": System_IO_BinaryReaderWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestProtolWrap": TestProtolWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIButtonColorWrap": UIButtonColorWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIDummyWrap": UIDummyWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UITableWrap": UITableWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "XUtliPoolLib_XDirectoryWrap": XUtliPoolLib_XDirectoryWrap.Register(L); break; case "XUtliPoolLib_XFileWrap": XUtliPoolLib_XFileWrap.Register(L); break; case "XUtliPoolLib_XLuaLongWrap": XUtliPoolLib_XLuaLongWrap.Register(L); break; } }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); LuaPageBehaviourWrap.Register(L); AppConstWrap.Register(L); AssetLoaderWrap.Register(L); LuaAssetLoaderWrap.Register(L); UIPageWrap.Register(L); EPageTypeWrap.Register(L); EShowModeWrap.Register(L); EColliderWrap.Register(L); UIManagerWrap.Register(L); ASingleton_AssetLoaderWrap.Register(L); ASingleton_UIManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_GUILayoutWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_UtilWrap.Register(L); L.EndModule(); L.BeginModule("System"); System_ByteWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_bytes", System_Action_bytes); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_UnityEngine_AssetBundle", System_Action_UnityEngine_AssetBundle); L.EndModule(); L.BeginModule("NetCore"); NetCore_ByteArrayWrap.Register(L); NetCore_ByteArrayQueueWrap.Register(L); NetCore_ByteStreamWrap.Register(L); NetCore_NetWrap.Register(L); NetCore_PackProtocolWrap.Register(L); NetCore_VarintStreamWrap.Register(L); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); UtilWrap.Register(L); AppConstWrap.Register(L); LuaHelperWrap.Register(L); ByteBufferWrap.Register(L); LuaBehaviourWrap.Register(L); GameManagerWrap.Register(L); LuaManagerWrap.Register(L); PanelManagerWrap.Register(L); SoundManagerWrap.Register(L); TimerManagerWrap.Register(L); ThreadManagerWrap.Register(L); NetworkManagerWrap.Register(L); ResourceManagerWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L, string type = null) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AppConstWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AssetInfoWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); AutomicIntWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraMgrWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); Constans_SkillTargetWrap.Register(L); Constans_SkillTypeWrap.Register(L); DebuggerWrap.Register(L); DelegateFactoryWrap.Register(L); DelegateWrap.Register(L); DropdownWrap.Register(L); EnumWrap.Register(L); ErrorManagerWrap.Register(L); ErrorModelWrap.Register(L); EventDefWrap.Register(L); FightUnitMgrWrap.Register(L); GameDataWrap.Register(L); GameObjectWrap.Register(L); IEnumeratorWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputManagerWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaEnumTypeWrap.Register(L); MapUtilsWrap.Register(L); MaskWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); MultipleTimeLengthButtonTriggerWrap.Register(L); MusicManagerWrap.Register(L); NetWorkScriptWrap.Register(L); ObjectWrap.Register(L); OneByOne_AccountDTOWrap.Register(L); OneByOne_AttackDTOWrap.Register(L); OneByOne_DamageDTOWrap.Register(L); OneByOne_FightBuildModelWrap.Register(L); OneByOne_FightPlayerModelWrap.Register(L); OneByOne_FightProtocolWrap.Register(L); OneByOne_FightRoomModelWrap.Register(L); OneByOne_FightSkillWrap.Register(L); OneByOne_FightSoldierModelWrap.Register(L); OneByOne_LoginProtocolWrap.Register(L); OneByOne_MatchProtocolWrap.Register(L); OneByOne_MoveDTOWrap.Register(L); OneByOne_ProtocolWrap.Register(L); OneByOne_SelectModelWrap.Register(L); OneByOne_SelectProtocolWrap.Register(L); OneByOne_SelectRoomDTOWrap.Register(L); OneByOne_UserDTOWrap.Register(L); OneByOne_UserProtocolWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayerBehaviourFacadeWrap.Register(L); PlayerControllerWrap.Register(L); PlayerPrefsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RawImageWrap.Register(L); RectMask2DWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceLoaderWrap.Register(L); SceneLoaderWrap.Register(L); ScreenWrap.Register(L); ScrollbarWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SkillButtonWrap.Register(L); SkillTipSingletonWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SliderWrap.Register(L); SocketModelWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); stringWrap.Register(L); System_ObjectWrap.Register(L); TestDelegateListenerWrap.Register(L); TestEventListenerWrap.Register(L); TestLuaDelegateWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimeWrap.Register(L); ToggleGroupWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformFinderWrap.Register(L); TransformWrap.Register(L); TransUtilsWrap.Register(L); TypeWrap.Register(L); UIutilsWrap.Register(L); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); UtilWrap.Register(L); AppConstWrap.Register(L); GameManagerWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_NotiData", System_Action_NotiData); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L, string type = null) { if (type == null || LuaBinder.wrapList.Contains(type)) { return; } LuaBinder.wrapList.Add(type); type += "Wrap"; string text = type; switch (text) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DelManagerWrap": DelManagerWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "HotfixManagerWrap": HotfixManagerWrap.Register(L); break; case "HotfixWrap": HotfixWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LocalizationWrap": LocalizationWrap.Register(L); break; case "LuaDlgWrap": LuaDlgWrap.Register(L); break; case "LuaEngineWrap": LuaEngineWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "LuaGameInfoWrap": LuaGameInfoWrap.Register(L); break; case "LuaStringBufferWrap": LuaStringBufferWrap.Register(L); break; case "LuaUIManagerWrap": LuaUIManagerWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NGUIToolsWrap": NGUIToolsWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PrivateExtensionsWrap": PrivateExtensionsWrap.Register(L); break; case "PublicExtensionsWrap": PublicExtensionsWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_IO_BinaryReaderWrap": System_IO_BinaryReaderWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestProtolWrap": TestProtolWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TweenPositionWrap": TweenPositionWrap.Register(L); break; case "TweenRotationWrap": TweenRotationWrap.Register(L); break; case "TweenScaleWrap": TweenScaleWrap.Register(L); break; case "TweenWidthWrap": TweenWidthWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIAtlasWrap": UIAtlasWrap.Register(L); break; case "UIButtonColorWrap": UIButtonColorWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UICameraWrap": UICameraWrap.Register(L); break; case "UICenterOnChildWrap": UICenterOnChildWrap.Register(L); break; case "UIDummyWrap": UIDummyWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UIInputWrap": UIInputWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPlayTweenWrap": UIPlayTweenWrap.Register(L); break; case "UIProgressBarWrap": UIProgressBarWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIScrollViewWrap": UIScrollViewWrap.Register(L); break; case "UISliderWrap": UISliderWrap.Register(L); break; case "UISpriteWrap": UISpriteWrap.Register(L); break; case "UITableWrap": UITableWrap.Register(L); break; case "UITextureWrap": UITextureWrap.Register(L); break; case "UIToggleWrap": UIToggleWrap.Register(L); break; case "UITweenerWrap": UITweenerWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; case "XUtliPoolLib_XLuaLongWrap": XUtliPoolLib_XLuaLongWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "ArrayListWrap": ArrayListWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioManagerWrap": AudioManagerWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EquipItemWrap": EquipItemWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "GameMgrWrap": GameMgrWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "List_objectWrap": List_objectWrap.Register(L); break; case "LuaBehaviourWrap": LuaBehaviourWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "MsgPackerWrap": MsgPackerWrap.Register(L); break; case "MsgProtocolWrap": MsgProtocolWrap.Register(L); break; case "MsgUnPackerWrap": MsgUnPackerWrap.Register(L); break; case "NetworkMgrWrap": NetworkMgrWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayerMainCityCtrlWrap": PlayerMainCityCtrlWrap.Register(L); break; case "PlayerManagerWrap": PlayerManagerWrap.Register(L); break; case "PlayerWrap": PlayerWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ResourceManagerWrap": ResourceManagerWrap.Register(L); break; case "RoleItemWrap": RoleItemWrap.Register(L); break; case "ScaleButtonWrap": ScaleButtonWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "ServerItemWrap": ServerItemWrap.Register(L); break; case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break; case "SimpleFramework_Manager_TimerManagerWrap": SimpleFramework_Manager_TimerManagerWrap.Register(L); break; case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break; case "SimpleFramework_WrapGridWrap": SimpleFramework_WrapGridWrap.Register(L); break; case "SkillItemWrap": SkillItemWrap.Register(L); break; case "SkillMgrWrap": SkillMgrWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TalkToNPCWrap": TalkToNPCWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIToolsWrap": UIToolsWrap.Register(L); break; case "UITweener_StyleWrap": UITweener_StyleWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }