public IEnumerator Receive(App.View.Present.VPresentChild child) { SPresent sPresent = new SPresent(); yield return(StartCoroutine(sPresent.RequestReceive(child.ViewModel.Id.Value))); if (sPresent.responseReceive.result) { GameObject.Destroy(child.gameObject); } }
public void ClickReceive(App.View.Present.VPresentChild child) { StartCoroutine(Receive(child)); }