public override void UpdateView() { App.Model.Master.MBattlefield battlefieldMaster = App.Util.Cacher.BattlefieldCacher.Instance.Get(ViewModel.BattlefieldId.Value); title.text = battlefieldMaster.name; num.text = ViewModel.BattlefieldId.Value.ToString(); level.text = string.Format("Lv.{0}", ViewModel.Level.Value); for (int i = 0; i < stars.Length; i++) { Image obj = stars[i]; obj.color = i < ViewModel.Star.Value ? Color.yellow : Color.white; } App.Model.Master.MBattleNpc battleNpc = System.Array.Find(battlefieldMaster.enemys, _ => _.boss == 1); MCharacter mCharacter = NpcCacher.Instance.GetFromBattleNpc(battleNpc); icon.BindingContext = mCharacter.ViewModel; }
public override IEnumerator OnLoad(Request request) { int battleId = request.Get <int>("battleId"); battleFieldMaster = BattlefieldCacher.Instance.Get(battleId); title.text = battleFieldMaster.name; labelAp.text = string.Format("Ap:{0}", battleFieldMaster.ap); SelectCharacterContentInit(); yield return(this.StartCoroutine(base.OnLoad(request))); if (App.Util.Global.SUser.self.characters == null) { SCharacter sCharacter = new SCharacter(); yield return(StartCoroutine(sCharacter.RequestList(App.Util.Global.SUser.self.id))); App.Util.Global.SUser.self.characters = sCharacter.characters; } BaseCharacterList(); }
protected override void InitMap() { App.Model.Master.MBattlefield battlefieldMaster = App.Util.Cacher.BattlefieldCacher.Instance.Get(battlefieldId); maxBout = battlefieldMaster.max_bout; title.text = battlefieldMaster.name; mBaseMap = new MBaseMap(); App.Model.Master.MWorld mWorld = System.Array.Find(Global.worlds, w => w.id == battlefieldMaster.world_id); mBaseMap.MapId = mWorld.map_id; //mBaseMap.Tiles = battlefieldMaster.tiles.Clone() as App.Model.MTile[]; mBaseMap.Tiles = mWorld.stages.Clone() as App.Model.MTile[]; base.InitMap(); List <MCharacter> characters = new List <MCharacter>(); for (int i = 0; i < characterIds.Count; i++) { MCharacter mCharacter = System.Array.Find(App.Util.Global.SUser.self.characters, _ => _.CharacterId == characterIds[i]); mCharacter.Belong = Belong.self; //mCharacter.Level = 50; //己方出战坐标 App.Model.Master.MBattleOwn mBattleOwn = battlefieldMaster.owns[i]; mCharacter.CoordinateX = mBattleOwn.x; mCharacter.CoordinateY = mBattleOwn.y; CharacterInit(mCharacter); characters.Add(mCharacter); //mCharacter.Hp -= 50; } foreach (App.Model.Master.MBattleNpc battleNpc in battlefieldMaster.enemys) { MCharacter mCharacter = NpcCacher.Instance.GetFromBattleNpc(battleNpc); mCharacter.Belong = Belong.enemy; //mCharacter.Level = 50; CharacterInit(mCharacter); characters.Add(mCharacter); //mCharacter.Hp = 1; } bool isFirst = !System.Array.Exists(Global.SUser.self.battlelist, b => b.BattlefieldId == battlefieldId); if (isFirst) { foreach (App.Model.Master.MBattleNpc battleNpc in battlefieldMaster.friends) { MCharacter mCharacter = NpcCacher.Instance.GetFromBattleNpc(battleNpc); mCharacter.Belong = Belong.friend; //mCharacter.Level = 50; CharacterInit(mCharacter); characters.Add(mCharacter); } } mBaseMap.Characters = characters.ToArray(); vBaseMap.BindingContext = mBaseMap.ViewModel; vBaseMap.UpdateView(); vBaseMap.transform.parent.localScale = Vector3.one; vBaseMap.MoveToPosition(); characters.ForEach(character => character.Action = ActionType.idle); List <string> script; if (isFirst) { script = battlefieldMaster.script; } else { script = new List <string>(); } script.Add("Battle.boutwave(self);"); App.Util.LSharp.LSharpScript.Instance.Analysis(script); }