public void Update_ProjectFiles_Successfully() { var unrealFiles = new List <ProjectFile> { new ProjectFile { Name = "Hello.cs", Code = HttpUtility.HtmlEncode("Hello, world!") } }; var realFiles = new List <ProjectFile> { new ProjectFile { Name = "main.cs", Code = HttpUtility.HtmlEncode(File.ReadAllText("../../../Algorithm.CSharp/BasicTemplateAlgorithm.cs")) } }; // Create a new project and make sure there are no files var project = _api.CreateProject("Test project - " + DateTime.Now, Language.CSharp); Assert.IsTrue(project.Success); Assert.IsTrue(project.ProjectId > 0); Assert.IsTrue(project.Files.Count == 0); // Insert random file var randomeUpdate = _api.UpdateProject(project.ProjectId, unrealFiles); Assert.IsTrue(randomeUpdate.Success); Assert.IsTrue(randomeUpdate.Files.First().Code == "Hello, world!"); Assert.IsTrue(randomeUpdate.Files.First().Name == "Hello.cs"); Assert.IsTrue(randomeUpdate.Files.Count == 1); // Replace with real files var updateProject = _api.UpdateProject(project.ProjectId, realFiles); Assert.IsTrue(updateProject.Success); Assert.IsTrue(updateProject.Files.First().Name == "main.cs"); Assert.IsTrue(updateProject.Files.Count == 1); // Delete the project var deleteProject = _api.DeleteProject(project.ProjectId); Assert.IsTrue(deleteProject.Success); }