public void Should_bind_to_enter_event() { var machine = new AnytimeStateMachineTest(); machine.RaiseEvent(AnytimeStateMachineTest.BigBang); machine.UniverseIsExpanding.ShouldBeTrue(); }
public void Should_bind_the_event_handler_to_every_state() { var machine = new AnytimeStateMachineTest(); machine.RaiseEvent(AnytimeStateMachineTest.BigBang); machine.BigBangOccurred.ShouldBeTrue(); machine.CurrentState.ShouldEqual(AnytimeStateMachineTest.Completed); }
public void Should_bind_to_event_and_not_change_state() { var machine = new AnytimeStateMachineTest(); machine.RaiseEvent(AnytimeStateMachineTest.Supernova); machine.SupernovaOccurred.ShouldBeTrue(); machine.CurrentState.ShouldEqual(AnytimeStateMachineTest.Initial); machine.UniverseIsExpanding.ShouldBeFalse(); }
public void Should_be_visible_in_the_visualizer() { var machine = new AnytimeStateMachineTest(); StateMachineInspector.Trace(machine); }