private void SpawnAnt() { AntController ant = remainingAntsToSpawn[0]; ant.GetComponent <Collider2D>().enabled = true; ant.transform.position = transform.position; ant.gameObject.SetActive(true); AntsManager.ReturnAntToActives(ant); remainingAntsToSpawn.RemoveAt(0); }
private void SpawnAntLeader() { antLeaderToSpawn.transform.position = transform.position; antLeaderToSpawn.transform.rotation = transform.rotation; antLeaderToSpawn.GetComponent <Collider2D>().enabled = true; antLeaderToSpawn.gameObject.SetActive(true); AntsManager.ReturnAntToActives(antLeaderToSpawn); antLeaderToSpawn.MoveForwardAuto(); tutorial.antLeader = antLeaderToSpawn; }