示例#1
0
    void Update()
    {
        //have power and have tower need power
        if (TowerBuildManager._instance.GetCurrentPowerNum() >= 0)
        {
            foreach (Character chara in TowerBuildManager._instance.GetNeedPowerTowers())
            {
                //find the provider power tower in the range
                foreach (Antenna ant in TowerBuildManager._instance.GetAntennaList())
                {
                    //in the range and the antenna have enough power to translate
                    if (Vector3.Distance(ant.GetPos(), chara.GetPos()) <= ant.GetAttackRange() &&
                        ((ant.GetMaxPower() - ant.GetCurrentPower()) >= chara.GetNeedPower() ||
                         chara.GetPowerProvider() != null))
                    {
                        currentProviderRemain = ant.GetMaxPower() - ant.GetCurrentPower();
                        if (largestPowerProvider == -1)
                        {
                            largestPowerProvider = currentProviderRemain;
                            currentAntenna       = ant;
                        }
                        //if equal, do not change current provider
                        if (largestPowerProvider == currentProviderRemain && chara.GetPowerProvider() != null)
                        {
                            currentAntenna = chara.GetPowerProvider();
                        }
                        //find the antenna with the most power
                        if (largestPowerProvider < currentProviderRemain)
                        {
                            largestPowerProvider = currentProviderRemain;
                            currentAntenna       = ant;
                        }
                    }
                }
                //see if there is a antenna can provider power
                if (currentAntenna != null && largestPowerProvider != -1)
                {
                    //have not been powered before
                    if (chara.GetPowerProvider() == null)
                    {
                        //use the power
                        if (TowerBuildManager._instance.GetCurrentPowerNum() - chara.GetNeedPower() >= 0)
                        {
                            //provide power to the tower
                            //set to the antenna provide tower list
                            currentAntenna.AddToProvidePowerTowerList(chara);
                            TowerBuildManager._instance.UseCurrentPowerNum(chara.GetNeedPower());
                            //antenna number decrease
                            currentAntenna.UsePower(chara.GetNeedPower());
                            //set the provider antenna
                            chara.SetPowerProvider(currentAntenna);
                        }
                    }
                    //have powered before
                    else if (chara.GetPowerProvider() != null)
                    {
                        //already powered before
                        //just change the parent, no need to use power again
                        //origin provider and current provider

                        //give back the power to the original provider
                        chara.GetPowerProvider().AddPower(chara.GetNeedPower());
                        //remove from the original antenna provide power tower list
                        chara.GetPowerProvider().RemoveFromProvidePowerTowerList(chara);
                        //use the power in the new antenna
                        currentAntenna.UsePower(chara.GetNeedPower());
                        //set the provider to the new antenna
                        chara.SetPowerProvider(currentAntenna);
                        //set to the new antenna provide power tower list
                        currentAntenna.AddToProvidePowerTowerList(chara);
                    }
                }
                //no antenna in the range and if already powered need to return the power
                else if (currentAntenna == null && largestPowerProvider != -1)
                {
                    //if already powered need to return the power, set the provider null
                    if (chara.GetPowerProvider() != null)
                    {
                        //return the power to the generator
                        TowerBuildManager._instance.AddPower(chara.GetNeedPower());
                        //return power to the antenna
                        chara.GetPowerProvider().AddPower(chara.GetNeedPower());
                        //set the provider null
                        chara.SetPowerProvider(null);
                    }
                    //if not powered before and not antenna in the range, do nothing
                    else if (chara.GetPowerProvider() == null)
                    {
                    }
                }
                currentAntenna       = null;
                largestPowerProvider = -1;
            }
//		if(TowerBuildManager._instance.GetAntennaList().Count > 0){
//			 TowerBuildManager._instance.GetCurrentPowerNum ();
//			//has enough power and the current antenna has got no power before
//			if( TowerBuildManager._instance.GetCurrentPowerNum () >= antennaNeedPower ){
//				((Antenna)TowerBuildManager._instance.GetAntennaList()[0]).SetCurrentPower(antennaNeedPower);
//				((Antenna)TowerBuildManager._instance.GetAntennaList()[0]).SetAniActive();
//				description = "this tower supply power to nearby towers\n"+"Current Power: "+((Antenna)TowerBuildManager._instance.GetAntennaList()[0]).GetCurrentPower();
//				//TowerBuildManager._instance.GetAntennaList()[0].Destroy();
//				hasPoweredAntenna.Add((TowerBuildManager._instance.GetAntennaList()[0]));
//				TowerBuildManager._instance.GetAntennaList().RemoveAt(0);
//				TowerBuildManager._instance.UseCurrentPowerNum (antennaNeedPower);
//				TowerBuildManager._instance.SetPanel(description);
//			}
//		}
        }
    }