private void Update()
        {
            // Debug controlling of the any Unit on the map if enabled mousControl.
            if (mouseControl && Input.GetMouseButtonDown(0))
            {
                MoveTo(AntMath.GetMouseWorldPosition());
            }

            if (_isMove)
            {
                UpdateMovement();
            }
            else
            {
                Velocity = Vector2.zero;
                StopMovementEffects();
            }
        }