void Start() { // Go zemame objektot answer = GetComponentInChildren <AnswerDialog> (); // Na pocetok e nevidliv answer.SetVisible(false); }
private void OnPushAnswer(int pushUser = 0) // 回答権を取得 (MultiPlay = 押した"User") { if (!acceptAnswer) { return; } else if (!IsMulti) { acceptAnswer = false; } Debug.Log("Press Answer. " + pushUser); if (IsMulti) { if (!acceptAnswerPlayer[pushUser]) { return; } else { acceptAnswerPlayer[pushUser] = false; } } else { Debug.Log("Single"); } piQuiz.stopWatch.Stop(); updateAction -= GameRunning; AnswerDialog ans = this.gameObject.AddComponent <AnswerDialog>(); ans.Set((x, y) => ChackAnswer(x, pushUser)); if (IsMulti) { ans.SetText(PlayerNameOnMulti[pushUser] + " が回答中..."); } }
void Start() { answer = GetComponentInChildren <AnswerDialog> (); answer.SetVisible(false); }