public FakeAnsiConsole( ColorSystem colors, AnsiSupport ansi = AnsiSupport.Yes, int width = 80) { _exclusivityLock = new FakeExclusivityMode(); _writer = new StringWriter(); var factory = new AnsiConsoleFactory(); _console = factory.Create(new AnsiConsoleSettings { Ansi = ansi, ColorSystem = (ColorSystemSupport)colors, Out = _writer, Enrichment = new ProfileEnrichment { UseDefaultEnrichers = false, }, }); _console.Profile.Width = width; _console.Profile.Capabilities.Unicode = true; Input = new FakeConsoleInput(); }
public static SpectreAnsiSupport GetAnsiSupport(this AnsiSupport support) { return(support switch { AnsiSupport.Detect => SpectreAnsiSupport.Detect, AnsiSupport.Yes => SpectreAnsiSupport.Yes, AnsiSupport.No => SpectreAnsiSupport.No, _ => throw new InvalidOperationException("Unknown ANSI support setting."), });
public void Should_Write_UInt32_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.Write(CultureInfo.InvariantCulture, 32U); // Then fixture.Output.ShouldBe("32"); }
public void Should_Write_Char_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.WriteLine(CultureInfo.InvariantCulture, 'P'); // Then fixture.Output.ShouldBe("P" + Environment.NewLine); }
public AnsiConsoleFixture(ColorSystem system, AnsiSupport ansi = AnsiSupport.Yes, int width = 80) { _writer = new StringWriter(); Console = new ConsoleWithWidth( AnsiConsole.Create(new AnsiConsoleSettings { Ansi = ansi, ColorSystem = (ColorSystemSupport)system, Out = _writer, }), width); }
public MarkupConsoleFixture(ColorSystem system, AnsiSupport ansi = AnsiSupport.Yes, int width = 80) { _writer = new StringWriter(); _console = AnsiConsole.Create(new AnsiConsoleSettings { Ansi = ansi, ColorSystem = (ColorSystemSupport)system, Out = _writer, LinkIdentityGenerator = new TestLinkIdentityGenerator(), }); Width = width; }
public void Should_Write_Char_Array_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.Write( CultureInfo.InvariantCulture, new[] { 'P', 'a', 't', 'r', 'i', 'k' }); // Then fixture.Output.ShouldBe("Patrik"); }
public void Should_Write_Formatted_String_With_Format_Provider(AnsiSupport ansi) { // Given var fixture = new AnsiConsoleFixture(ColorSystem.Standard, ansi); // When fixture.Console.WriteLine( CultureInfo.InvariantCulture, "Hello {0}! {1}", "World", 32); // Then fixture.Output.ShouldBe("Hello World! 32" + Environment.NewLine); }
public FakeAnsiConsole( ColorSystem system, AnsiSupport ansi = AnsiSupport.Yes, InteractionSupport interaction = InteractionSupport.Yes, int width = 80) { _writer = new StringWriter(); _console = AnsiConsole.Create(new AnsiConsoleSettings { Ansi = ansi, ColorSystem = (ColorSystemSupport)system, Interactive = interaction, Out = _writer, LinkIdentityGenerator = new FakeLinkIdentityGenerator(1024), }); Width = width; Input = new FakeConsoleInput(); }
public FakeAnsiConsole( ColorSystem system, AnsiSupport ansi = AnsiSupport.Yes, int width = 80) { _writer = new StringWriter(); var factory = new AnsiConsoleFactory(); _console = factory.Create(new AnsiConsoleSettings { Ansi = ansi, ColorSystem = (ColorSystemSupport)system, Out = _writer, Enrichment = new ProfileEnrichment { UseDefaultEnrichers = false, }, }); _console.Profile.Width = width; Input = new FakeConsoleInput(); }