/* * public override void FadeOut() * { * GameController.Instance.SetTargetCameraSettings(GameController.CameraStatusE.Center); * GameController.Instance.PlayerCharacter.transform.position = PlayerPosition.transform.position; * GameController.Instance.PlayerCharacter.transform.SetParent(PlayerPosition.transform, true); * GameController.Instance.PlayerCharacter.SetAnimationBool("IsIdle", false); * AnimatorRef.SetTrigger("FadeOut"); * } */ public override void StartAnimation() { AnimatorRef.SetBool("IsStart", true); SoundManager.Instance.PlayMusicClip(Music, true); Cinemachine.CinemachineBrain brain = Camera.main.gameObject.GetComponent <Cinemachine.CinemachineBrain>(); brain.m_UpdateMethod = Cinemachine.CinemachineBrain.UpdateMethod.LateUpdate; brain.m_BlendUpdateMethod = Cinemachine.CinemachineBrain.BrainUpdateMethod.LateUpdate; }
private void Update() { if (!NetworkingPause.IsPaused) { //Pega posição do mouse para andar Vector2 mouseWorldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); //clicked something? Collider2D clickedCollider = Physics2D.OverlapCircle(mouseWorldPos, inputOverlapRadius, overlapLayerMask); Interactable interactableObj = null; Obstacle obstacleObj = null; if (clickedCollider != null) { float deltaY = clickedCollider.transform.position.y - transform.position.y; //only objects within reach if (deltaY >= minReachHeight && deltaY <= maxReachHeight) { //Objeto interativo if (clickedCollider.gameObject.CompareTag("Interactables")) { interactableObj = clickedCollider.GetComponent <Interactable>(); } //Obstáculos else if (clickedCollider.gameObject.CompareTag("Obstacles")) { obstacleObj = clickedCollider.GetComponent <Obstacle>(); } } } Interactable.hovered = interactableObj; //interact with the objects if (Input.GetMouseButtonDown(0) && !UIRegion.ContainsMousePos(uiRegionTypeToIgnoreInput)) { //walk to that position xTargetPos = mouseWorldPos.x; hasTarget = true; targetInteractable = interactableObj; //Se tem o item necessário para destruir aquele obstáculo if (obstacleObj != null && inventory.GetItem(obstacleObj.id.ToString())) { obstacleObj.DestroyObstacle(); } } if (isLookingRight && ShouldStartLookingLeft) { isLookingRight = false; } else if (!isLookingRight && ShouldStartLookingRight) { isLookingRight = true; } if (gameObject != null) { AnimatorRef?.SetBool(walkAnimParameterName, IsWalking); SpriteRendererRef.flipX = isLookingRight; } } }