protected override void Initialize() { // Set walk _walk = new AnimatorLayer(Animator, "Core_Walk"); // Set speed _speed = new AnimatorParameterFloat(Animator, "Core_Walk---Speed"); }
protected void Start() { _walking = new AnimatorParameterBool(_animator, "Walking"); _speed = new AnimatorParameterFloat(_animator, "Speed"); _ready = new AnimatorParameterTrigger(_animator, "Ready"); _tailHappy = new AnimatorLayer(_animator, "TailHappy"); _base = _animator.GetLayerIndex("Base"); }