public static IEnumerable <KeyValuePair <AnimationClip, AnimationClip> > GetOverrides(AnimatorOverrideController overrideController) { var overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(); overrideController.GetOverrides(overrides); return(overrides); }
void Start() { controller = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); audiosource = GetComponent <AudioSource>(); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); pivot.SetActive(true); if (horse) { horse.Equip(horse.equipedItem.type, true); } weapon.Equip(weapon.equipedItem.type, true); secondHand.Equip(secondHand.equipedItem.type, true); head.Equip(head.equipedItem.type, true); shield.Equip(shield.equipedItem.type, true); bool mounted = horse ? horse.equipedItem.type != HorseItem.Type.None : false; body.Equip(body.equipedItem.type, mounted, true); backpack.Equip(backpack.equipedItem.type, true); AnimationParameterRefresh(); animator.SetFloat("loadFactor", 1f); target = interestPoints[interestIndex].location; nameLabel.text = pnjName; }
/// <inheritdoc /> public override AnimationClip[] MapArray(AssetLoaderContext assetLoaderContext, AnimationClip[] sourceAnimationClips) { if (AnimatorOverrideController != null) { for (var i = 0; i < sourceAnimationClips.Length; i++) { var animationClip = sourceAnimationClips[i]; var overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(AnimatorOverrideController.overridesCount); AnimatorOverrideController.GetOverrides(overrides); for (var j = 0; j < overrides.Count; j++) { var kvp = overrides[j]; var keyName = kvp.Key.name; var clipName = animationClip.name; if (StringComparer.Matches(StringComparisonMode, CaseInsensitive, keyName, clipName)) { overrides[j] = new KeyValuePair <AnimationClip, AnimationClip>(kvp.Key, animationClip); } } AnimatorOverrideController.ApplyOverrides(overrides); } } return(base.MapArray(assetLoaderContext, sourceAnimationClips)); }
void OnEnable() { AnimatorOverrideController animatorOverrideController = target as AnimatorOverrideController; m_Controller = serializedObject.FindProperty("m_Controller"); m_Search = ""; if (m_Clips == null) { m_Clips = new List <KeyValuePair <AnimationClip, AnimationClip> >(); } if (m_ClipList == null) { animatorOverrideController.GetOverrides(m_Clips); m_Clips.Sort(new AnimationClipOverrideComparer()); m_ClipList = new ReorderableList(m_Clips, typeof(KeyValuePair <AnimationClip, AnimationClip>), false, true, false, false); m_ClipList.drawElementCallback = DrawClipElement; m_ClipList.drawHeaderCallback = DrawClipHeader; m_ClipList.onSelectCallback = SelectClip; m_ClipList.elementHeight = 16; } animatorOverrideController.OnOverrideControllerDirty += Repaint; }
private void InitializeAnimatorOverrideController() { _animatorOverrideController = new AnimatorOverrideController(_animator.runtimeAnimatorController); _animator.runtimeAnimatorController = _animatorOverrideController; _clipOverrides = new AnimationClipOverrides(_animatorOverrideController.overridesCount); _animatorOverrideController.GetOverrides(_clipOverrides); }
void Start() { // clips = new Queue<AnimationClip>(); // clipPlayables = new AnimationClipPlayable[5]; anim = GetComponent <Animator>(); AOcontroller = new AnimatorOverrideController(anim.runtimeAnimatorController); anim.runtimeAnimatorController = AOcontroller; AOclips = new AnimationClipOverrides(AOcontroller.overridesCount); AOcontroller.GetOverrides(AOclips); AOclips["Light"] = Light; AOclips["Medium"] = Medium; AOclips["Heavy"] = Heavy; // playGraph = PlayableGraph.Create(); // //var playQueuePlayable = ScriptPlayable<PlayQueuePlayable>.Create(playGraph); // //var playQueue = playQueuePlayable.GetBehaviour(); // var playableOutput = AnimationPlayableOutput.Create(playGraph, "Animation", anim); // mixPlayer = AnimationMixerPlayable.Create(playGraph, 4); // playableOutput.SetSourcePlayable(mixPlayer); // ctrlPlayable = AnimatorControllerPlayable.Create(playGraph, controller); // playGraph.Connect(ctrlPlayable, 0, mixPlayer, index); // playGraph.Play(); // AnimationPlayableUtilities.PlayAnimatorController(anim,controller, out playGraph); //StartCoroutine(PlayQueue () ); }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { playerPos = GameObject.FindGameObjectWithTag("Player").transform; temperamentData = animator.GetComponent <TemperamentData>(); animationData = animator.GetComponent <AnimationData>(); aiSettingData = animator.GetComponent <AiSettingData>(); wayPointData = animator.GetComponent <WayPointData>(); attackRange = TemperamentManager.CombatTriggerRange(temperamentData.CombatStyle); moodRange = TemperamentManager.MoodTriggerRange(temperamentData.Mood); animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController); //animatorOverrideController["Walking"] = animationData.AttackAnimation; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); clipOverrides["Idle"] = animationData.IdleAnimation; clipOverrides["Walking"] = animationData.WalkAnimation; clipOverrides["Running"] = animationData.RunAnimation; clipOverrides["Attacking"] = animationData.AttackAnimation; clipOverrides["Death"] = animationData.DeathAnimation; animatorOverrideController.ApplyOverrides(clipOverrides); animator.runtimeAnimatorController = animatorOverrideController; }
public void Sample() { AnimatorOverrideController aoc = new AnimatorOverrideController(Rac); List <KeyValuePair <AnimationClip, AnimationClip> > overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(); List <KeyValuePair <AnimationClip, AnimationClip> > overrides1 = new List <KeyValuePair <AnimationClip, AnimationClip> >(); aoc.GetOverrides(overrides); foreach (KeyValuePair <AnimationClip, AnimationClip> pair in overrides) { overrides1.Add(new KeyValuePair <AnimationClip, AnimationClip>(pair.Key, AniClip)); } aoc.ApplyOverrides(overrides1); Ani.runtimeAnimatorController = aoc; Ani.Rebind(); Ani.StopPlayback(); Ani.recorderStartTime = 0; int frameCount = (int)(AniClip.frameRate * AniClip.length); Ani.StartRecording(frameCount); for (int i = 0; i < frameCount; i++) { Ani.Update(1.0f / frameCount); } Ani.StopRecording(); Ani.playbackTime = 0; Ani.StartPlayback(); }
private void setupOverrides(Dictionary <string, AnimationClip> items) { AnimatorOverrideController o = new AnimatorOverrideController(); o.runtimeAnimatorController = AssetDatabase.LoadAssetAtPath <RuntimeAnimatorController>(TEMPLATE_PATH); List <KeyValuePair <AnimationClip, AnimationClip> > list = new List <KeyValuePair <AnimationClip, AnimationClip> >(); o.GetOverrides(list); List <KeyValuePair <AnimationClip, AnimationClip> > overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(); foreach (var clip in list) { AnimationClip c; if (items.TryGetValue(clip.Key.name, out c)) { overrides.Add(new KeyValuePair <AnimationClip, AnimationClip>(clip.Key, c)); } } o.ApplyOverrides(overrides); WriteAsset(o, "Assets/tmp/Overrides.overridecontroller"); obj.GetComponent <VRC_AvatarDescriptor>().CustomStandingAnims = o; obj.GetComponent <VRC_AvatarDescriptor>().CustomSittingAnims = o; obj.GetComponent <Animator>().runtimeAnimatorController = o; }
protected void SetupOverrideController() { _overrideController = new AnimatorOverrideController(_animator.runtimeAnimatorController); _animator.runtimeAnimatorController = _overrideController; _overrides = new AnimationClipOverrides(_overrideController.overridesCount); _overrideController.GetOverrides(_overrides); }
private void Awake() { clipOverrides = new AnimationClipOverrides(userAnimOverride.overridesCount); userAnimOverride.GetOverrides(clipOverrides); userAnim.SetFloat("vertical", startVerticalParam); userAnim.SetFloat("horizontal", startHorizontalParam); }
//角色生成后初始化 public void Init() { rb2d = GetComponent <Rigidbody2D>(); levelTag = 0; animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); comboMark = false; clickCount = 0; comboEffectMark = false; comboEffectFirstMark = false; canMove = true; canChangeMouseDir = true; buffers = gameObject.AddComponent <Buffer>(); skillCoolDownTimer_1 = gameObject.AddComponent <Timer>(); skillCoolDownTimer_2 = gameObject.AddComponent <Timer>(); skillCoolDownTimer_3 = gameObject.AddComponent <Timer>(); skillCoolDownTimer_4 = gameObject.AddComponent <Timer>(); preCastTimer_1 = gameObject.AddComponent <Timer>(); preCastTimer_2 = gameObject.AddComponent <Timer>(); preCastTimer_3 = gameObject.AddComponent <Timer>(); castingTimer = gameObject.AddComponent <Timer>(); castingTimer.Duration = 0.1f; castingTimer.Run(); skills = new BaseSkill[4]; releasedSkills = new GameObject[4]; isBaseAttack = false; BaseAttackSwitch(); SkillSwitch(); }
public static void Switch(Animator anim, string endsWith) { var oc = new AnimatorOverrideController(anim.runtimeAnimatorController); anim.runtimeAnimatorController = oc; var overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(oc.overridesCount); oc.GetOverrides(overrides); int clips = oc.overridesCount; for (int i = 0; i < clips; i++) { string clipName = overrides[i].Key.name; if (!clipName.EndsWith(endsWith)) { string newName = clipName.Substring(0, clipName.Length - endsWith.Length + 1) + endsWith; var newClip = overrides.FindIndex(p => p.Key.name == newName); if (newClip == -1) { continue; } overrides[i] = new KeyValuePair <AnimationClip, AnimationClip>(overrides[i].Key, overrides[newClip].Key); } } oc.ApplyOverrides(overrides); }
void Awake() { m_controller = new AnimatorOverrideController(); if (m_sharedAnimatorController == null) { // Lazy load the shared animator controller m_sharedAnimatorController = Resources.Load <RuntimeAnimatorController>(CONTROLLER_PATH); } m_controller.runtimeAnimatorController = m_sharedAnimatorController; m_animator = GetComponent <Animator>(); m_animator.runtimeAnimatorController = m_controller; #if UNITY_5_6_OR_NEWER m_controller.GetOverrides(m_clipPairList); #else m_clipPairArray = m_controller.clips; #endif m_animator.enabled = false; // PowerQuest tweak to disable animator if there's no animation Play(m_defaultAnim); m_nodes = GetComponent <SpriteAnimNodes>(); }
void InitPlayer() { var asset = AssetsHelper.LoadAssetAtPath(@"Assets\GameAssets\Models\aisi\[email protected]", typeof(GameObject)) as GameObject; player = GameObject.Instantiate(asset); player.transform.SetParent(root.transform); var animator = AssetsHelper.LoadAssetAtPath(@"Assets\GameAssets\Models\aisi\aisi.overrideController", typeof(AnimatorOverrideController)) as AnimatorOverrideController; animationController = GameObject.Instantiate(animator); playerAnimator = player.GetComponent <Animator>(); playerAnimator.runtimeAnimatorController = animationController; var btn = AssetsHelper.LoadAssetAtPath(@"Assets\Prefabs\Btn1.prefab", typeof(GameObject)) as GameObject; // foreach (var clip in animationController.clips) //RuntimeAnimatorController.clips已废弃 List <KeyValuePair <AnimationClip, AnimationClip> > overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(); animationController.GetOverrides(overrides); foreach (var data in overrides) { var originClip = data.Key; var overrideClip = data.Value; var subBtn = GameObject.Instantiate(btn); subBtn.transform.SetParent(BtnGrid.transform); var controller = subBtn.AddComponent <UIButtonController>(); var animName = originClip.name; controller.Init(animName, OnSubBtnClick); if (overrideClip != null) { animSet.Add(animName); } } }
private void Awake() { //always replace instance bc we know //there will only be one instance active at a time instance = this; Debug.Assert(armory != null); armory.Define(); audioSource = GetComponent <AudioSource>(); rb = GetComponent <Rigidbody2D>(); hitbox = GetComponent <Collider2D>(); anim = GetComponent <Animator>(); torsoRend = transform.Find("Torso").GetComponent <SpriteRenderer>(); legsRend = transform.Find("Legs").GetComponent <SpriteRenderer>(); ammoRend = transform.Find("AmmoCount").GetComponent <SpriteRenderer>(); weaponTrans = transform.Find("Weapon"); weaponAnim = weaponTrans.GetComponent <Animator>(); weaponRend = weaponTrans.GetComponent <SpriteRenderer>(); //anim weaponAnimOverCont = new AnimatorOverrideController(weaponAnim.runtimeAnimatorController); weaponAnim.runtimeAnimatorController = weaponAnimOverCont; weaponAnimOverrides = new AnimationClipOverrides(weaponAnimOverCont.overridesCount); weaponAnimOverCont.GetOverrides(weaponAnimOverrides); }
public static List <KeyValuePair <AnimationClip, AnimationClip> > GetOverrides(this AnimatorOverrideController rc) { var overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(); rc.GetOverrides(overrides); return(overrides); }
public static void TransferOverrides(AnimatorOverrideController source, AnimatorOverrideController dest) { List <KeyValuePair <AnimationClip, AnimationClip> > sourceOverrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(source.overridesCount); source.GetOverrides(sourceOverrides); dest.ApplyOverrides(sourceOverrides); }
public static bool ReplaceAnimation(this AnimatorOverrideController oc, int index, AnimationClip c) { var overrides = new List <KeyValuePair <AnimationClip, AnimationClip> >(); oc.GetOverrides(overrides); return(oc.ReplaceAnimation(overrides, index, c)); }
void Awake() { OverrideController = new AnimatorOverrideController(RealAnimator.runtimeAnimatorController); RealAnimator.runtimeAnimatorController = OverrideController; // By default, we will make a override for all state in the controller. m_clipOverrides = new AnimationClipOverrides(OverrideController.overridesCount); OverrideController.GetOverrides(m_clipOverrides); }
public void InitializedActor(Actor a, string ActorName, RuntimeAnimatorController b = null) { actor = a; a.OnTurn += OnTurn; a.OnExpGain += OnExpGain; a.OnDamage += OnDamage; a.OnKillActor += OnKillingSomeone; a.OnEquip += OnEquip; a.OnDeath += OnDeath; a.OnBlocked += OnBlocked; a.OnApplyEffets += OnApplyEffects; Indicator.color = ActorColor; isAI = !actor.Controllable; if (a.AnimatorPath.Contains("~")) { InverseSprite = true; } this.name = actor.Name; Name = actor.Name; if (b) { foreach (var item in anim) { item.runtimeAnimatorController = b; } } string[] amn = new string[b.animationClips.Length]; animcont = new AnimatorOverrideController(anim[0].runtimeAnimatorController); anim[0].runtimeAnimatorController = animcont; clipov = new AnimationClipOverrides(animcont.overridesCount); animcont.GetOverrides(clipov); for (int i = 0; i < animcont.runtimeAnimatorController.animationClips.Length; i++) { amn[i] = animcont.runtimeAnimatorController.animationClips[i].name; clipov[amn[i]] = Resources.Load <AnimationClip>("Sprites/Animation/Actors/" + ActorName + "/" + amn[i]); } animcont.ApplyOverrides(clipov); if (a.inventory.HasWeapon) { for (int i = 0; i < a.inventory.GetWeapons.Count; i++) { if (i < Wep.Length) { OnEquip(a.inventory.GetWeapons[i]); } } } }
public AnimationClipSwitcher(Animator animator) { this.animator = animator; overrideController = new AnimatorOverrideController(animator.runtimeAnimatorController); animator.runtimeAnimatorController = overrideController; clipOverrides = new AnimationClipOverrides(overrideController.overridesCount); overrideController.GetOverrides(clipOverrides); }
private void Start() { attackAnimationTime = 0f; animator = GetComponent <Animator>(); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); AnimationParameterRefresh(); }
void Awake() { animator = GetComponent <Animator>(); animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); ChangeAnimationClips(); }
private void Start() { // if(testClip1) // AnimationPlayableUtilities.PlayClip(anim, testClip1, out playableGraph); overrideController = new AnimatorOverrideController(anim.runtimeAnimatorController); anim.runtimeAnimatorController = overrideController; clipOverrides = new AnimationClipOverrides(overrideController.overridesCount); overrideController.GetOverrides(clipOverrides); origAnimController = anim.runtimeAnimatorController; RandomizeGestures(); }
public void SwapLegs(AnimatorOverrideController rac) { //anim.runtimeAnimatorController = rac; overrides = new List <KeyValuePair <AnimationClip, AnimationClip> > (rac.overridesCount); rac.GetOverrides(overrides); for (int i = 0; i < overrides.Count; ++i) { overrides[i] = new KeyValuePair <AnimationClip, AnimationClip> (overrides[i].Key, overrides[i].Value); } aoc.ApplyOverrides(overrides); anim.Update(0f); }
public AnimationClipMap GetOverrides(AnimatorOverrideController controller) { AnimationClipMap map = new AnimationClipMap(controller.overridesCount); controller.GetOverrides(map); map["Default Attack"] = attack != null ? attack : map["Default Attack"]; map["Default Equip"] = equip != null ? equip : map["Default Equip"]; map["Default Combat Idle"] = idle != null ? idle : map["Default Combat Idle"]; map["Default Combat Walk"] = walk != null ? walk : map["Default Combat Walk"]; return(map); }
private void Awake() { animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController); animator.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); ChangeAnimationClips(); UpdateArmorColorByBlinkState(); }
//int start, main, end, def; //AnimatorStateInfo stateInfo; void Start() {/* * start = Animator.StringToHash("Base.start"); * main = Animator.StringToHash("Base.main"); * end = Animator.StringToHash("Base.end"); * def = Animator.StringToHash("Base.default");*/ anim = GetComponent <Animator>(); animatorOverrideController = new AnimatorOverrideController(anim.runtimeAnimatorController); anim.runtimeAnimatorController = animatorOverrideController; clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount); animatorOverrideController.GetOverrides(clipOverrides); }
// Start is called before the first frame update void Start() { if (Animator == null) { Animator = GetComponent <Animator>(); } AnimatorOverrideController = new AnimatorOverrideController(Animator.runtimeAnimatorController); Animator.runtimeAnimatorController = AnimatorOverrideController; animationClipOverides = new AnimationClipOverrides(AnimatorOverrideController.overridesCount); AnimatorOverrideController.GetOverrides(animationClipOverides); SpriteRenderer = GetComponent <SpriteRenderer>(); }