/// <summary> /// 播放进入动画 /// </summary> public virtual void PlayEntranceAnimation() { if (AnimatorObject == null) { return; } AnimatorObject.CrossFade("Base Layer.Entrance", 0f, 0, 0f); }
/// <summary> /// 播放退出动画 /// </summary> public override void PlayExitAnimation() { if (AnimatorObject == null) { return; } AnimatorObject.CrossFade("Base Layer.Exit", 0f, 0, 0f); }