void Start() { initialized = true; GameManager.instance.units.Add(this); /* if (tile == null) { int i = 0; while (tile == null) tile = GameManager.instance.tiles[i++][(int)ID]; tile.SetUnit(this); transform.position = tile.TopPosition; //reachableTiles = GameManager.instance.TilesInRange(tile, MoveRange); } */ nextTurnTime = GameManager.instance.TurnTime; if (!dontPlace) { int startI = faction == 0 ? 0 : GameManager.instance.height - 1; int endI = GameManager.instance.height - 1 - startI; int dirI = faction == 0 ? 1 : -1; for (int i = startI; i != endI; i += dirI) { for (int j = 0; j < GameManager.instance.width; ++j) { Tile t = GameManager.instance.tiles[j][i]; if (t != null && t.unit == null) { t.SetUnit(this); transform.position = tile.TopPosition; break; } } if (this.tile != null) break; } } else { GameManager.instance.tempTurnQueueBar.ChangeFuture(GameManager.instance.units); } if (anim == null) if (transform.childCount > 0) { anim = transform.FindChild("Model").GetComponent<Animator>(); ik = transform.FindChild("Model").GetComponent<AnimatorIKProxie>(); } curHP = maxHP; curMP = maxMP; explosion = (GameObject)Resources.Load("SpellVisuals/Explosion"); if (faction != 0) { //AddSkill (SkillFactory.GetWeakenOffense ()); //AddSkill (SkillFactory.GetWeakenDefense()); //AddSkill(SkillFactory.GetTaunt()); AddSkill(SkillFactory.GetShiv()); //AddSkill(SkillFactory.GetFade()); //AddSkill(SkillFactory.GetBloodDonor()); //AddSkill (SkillFactory.GetAoEHeal ()); AddSkill(SkillFactory.GetSnipe()); //AddSkill(SkillFactory.GetSlam()); //AddSkill(SkillFactory.GetRepair()); //AddSkill(SkillFactory.GetPersistence()); //AddSkill(SkillFactory.GetEpidemic()); } }
void Start() { initialized = true; GameManager.instance.units.Add(this); /* * if (tile == null) * { * int i = 0; * while (tile == null) * tile = GameManager.instance.tiles[i++][(int)ID]; * tile.SetUnit(this); * transform.position = tile.TopPosition; * //reachableTiles = GameManager.instance.TilesInRange(tile, MoveRange); * } */ nextTurnTime = GameManager.instance.TurnTime; if (!dontPlace) { int startI = faction == 0 ? 0 : GameManager.instance.height - 1; int endI = GameManager.instance.height - 1 - startI; int dirI = faction == 0 ? 1 : -1; for (int i = startI; i != endI; i += dirI) { for (int j = 0; j < GameManager.instance.width; ++j) { Tile t = GameManager.instance.tiles[j][i]; if (t != null && t.unit == null) { t.SetUnit(this); transform.position = tile.TopPosition; break; } } if (this.tile != null) { break; } } } else { GameManager.instance.tempTurnQueueBar.ChangeFuture(GameManager.instance.units); } if (anim == null) { if (transform.childCount > 0) { anim = transform.FindChild("Model").GetComponent <Animator>(); ik = transform.FindChild("Model").GetComponent <AnimatorIKProxie>(); } } curHP = maxHP; curMP = maxMP; explosion = (GameObject)Resources.Load("SpellVisuals/Explosion"); if (faction != 0) { //AddSkill (SkillFactory.GetWeakenOffense ()); //AddSkill (SkillFactory.GetWeakenDefense()); //AddSkill(SkillFactory.GetTaunt()); AddSkill(SkillFactory.GetShiv()); //AddSkill(SkillFactory.GetFade()); //AddSkill(SkillFactory.GetBloodDonor()); //AddSkill (SkillFactory.GetAoEHeal ()); AddSkill(SkillFactory.GetSnipe()); //AddSkill(SkillFactory.GetSlam()); //AddSkill(SkillFactory.GetRepair()); //AddSkill(SkillFactory.GetPersistence()); //AddSkill(SkillFactory.GetEpidemic()); } }